Well Ruz thanks for helping! I noticed somthing after watchign the video severalm ore times they are using hots keys witch was one side for me as i'm just grasping the very basics. I had no idea till I notice buttons lighting up with out being clicked on now I all I have to is figure how to activate it. I found setting to…
It looks good, I have a little advice for If its to go in an engine or not :) I would question why the handle is so detailed then the blade has just 9 edges for the curve of the blade at the end, The shilloute is slightly Jaggy yet your handle is super detailed. You could also quite easily get rid of all the detail in the…
vector compose and decompose (making float3 to 3 floats and vice versa) you also got to know the values of the muls and additions/substractions the minuses from top to bottom = 4 3 2 1, the mul on the right of the minuses is 5 the muls on the bottom are 16 and 9 (screen aspect ratio) and the laswt mul is a multiplier for…
Been a while since I last posted here, but I've actually been somewhat productive in the meanwhile. I've worked some more on the weapon, though will post about that later. Also made two more Sculpt January pieces. First, the Day 9 piece which was themed "Mood: Rage" - so I decided to make the Berserk EVA-01 from the…
have you considered using PullDownIt? its a plug in for max that does rigid body collisions really well. the simulation part is free but the fracture tools you have to pay for. i've not used mass fx (still on max 9 and reactor) but it's much better than reactor for rigid body stuff imo. http://www.pulldownit.com/ another…
I would go with a floater for the text (Simply small quad planes on both sides). If you put it on an extra texture you could also allow the player/system to change the text without needing a complete new texture for the gun. This would be four additional verts for each text, and as you can mirror/re-use it, only a small…
Hi, Martin. I submitted the report on autodesk forums here http://forums.autodesk.com/t5/3ds-max-3ds-max-design-general/major-3ds-max-2016-cut-tool-bug/td-p/5611608 It looks like some sort of graphical glitch when I use Nitrous Direct3D 11 display in max 2016. Basically every time I left click on the geometry while in cut…
Yea, the diamond pattern is the "knurling" I was talking about, if it's going for stylization what you have now is fine, but from the reference notice how tight that pattern is. Across the width of the knob it's roughly 9-10 diamonds where as what you have currently is around 4-5 diamonds for the width. Also currently each…
Photoshop's 3D painting is... Well, honestly, not all that great. PS itself is an amazing tool but the 3D aspect of it is definitely not so good in comparison. DDO and NDO (not Quixel, that's our company ;) ) both allow for 3D painting if you're using a version of PS that's CS6 or higher. Basically any version within 9…
Can't really help much, other than say it really isn't this bad for me. Max barely ever crashes, if It ever does I can even try to avoid it happening. I only get those corrupt Autobak files (sometimes) if my computer actually froze up and bluescreened, which has not happened the past year or two. I remember a few cases…