[ QUOTE ] [ QUOTE ] You have to admit Oscars really arent the best way to prove the valididty of a director. [/ QUOTE ] I'll admit they don't validate a director as being great, but I think two nominations rules out that director being a hack. It's not like I'm cherry-picking these; both films are AFI Top 100 selections.…
Haha hey obscura thanks for the last time, i guess ill just go straight to you from now on eh. :P iam moving on with the plan. https://youtu.be/cmpPvpr89NI Thats my enemy Ai. Doing lots of ai tutorials, and i feel know all of them are the same. i dunno if thats a good thing or not. And basicly i just want a enemy with a…
I would get rid of or re-render the photogrammetry forest. As-is, the tree texture looks a little blurry, and your presentation could be improved in all of the renders you show. I'd get rid of the gradient background and the fuzzy brush compositing and do something a bit more streamlined. Also, you should render out assets…
WOW they're is a lot of gold in here, kinda intimidating, oh well. Good idea Adam Hi, I'm Aron Durkin. I've been freelance for the last 3 years, but I JUST founded a animation service provider in Leamington Spa (UK) with another fellow animator. The info on that (and some more recent work) is here,…
Would love to see more, something that I would personally like to see is how you would go about hand painting a character. Personally I am able to achieve far better results sculpting a character than hand painting one. In my mind Bricks and swords are easy to understand without much knowledge in lighting, however I still…
My interest is less in re-creating images of the existing mechanical equipment, and more in learning what various pieces of machinery do and why they are put together in a particular way. I think this would improve my ability to create my own designs. For example, if I just re-created a number of car engines, then I would…
Interesting topic. I dunno why, but guns are my favorite thing to model besides characters... I find that they usually have really unique and puzzling shapes to model, especially if you choose the weird ones like I do.:) I am kind of a gun nut. They are just cool, like smoking, you know. Holding a gun makes you cool…
Some really great work in there :D That demon skull headed gnome looks pretty horrific :) My personal little gripes though. The skull/bone structure wall is too heavily chipped/weathered on the protected edges, while the exposed edges are equally weathered. Either the exposed edges need more chips, or the protected edges…
If it's staring at a blank screen that scares you... There are these tiles on the wall when I go to the toilet. They're these fractal-type shapes; I don't know what material. And every time I sit there waiting for my business to get done, I end up seeing these awesome shapes that form a whole bunch of different potential…
ceebee@ yea I agree if the stuff on your real does not make the cut then you don't get the gig. same in film and games I think. I have no illusions about that. if you try to jump into it without makeing adjustments in your style, textures, all kind of subtle things you could totally fall on your sword. even if your good on…