This series has always indulged the kid in me that loves stomping over nicely made sand castles, it's over the top fun has pushed where last console generation's GTA games left off and the announcement of the third, with some sweet more comic-book style art makes it a must buy for me this fall. Anyone else excited? Media…
Seems like the moss does not grow much on the body of the lamps just the tops and bottom, I will have to make these changes after work tomorrow. Thank you for pointing that out, I feel like I keep rushing my self to get this done but its only making things worse, I just need to step back and take my time. EDIT: Probably…
I don't really get it, it's a box with two big screws in it at the top? It's very obviously mirrored as well. Like my recent failure on my last environment, I realized that sci-fi demands a very strong visual identity, with fantasy you can have all sorts of weird shit happening. It's something that I need to work on myself…
No you don't have to separate the mesh into parts. But you don't want to leave it like that. If taking to a game engine it will be triangulated anyway. What you could do is cut an edge from the top right vert which will create a triangle, and weld the verts. Then when triangulated each stepped section will have 3…
Thanks for the feedback, guys! :) PyrZern - Looking good! Perhaps the perspective, but the forarm looks a little squashed here. Also, remember there is a piece between the sphere and the ring attaching it to the cloth, down near the boots. Good job on the shoulderpad and really like the weapon block! :) stevston89 - Wow,…
I understand the frustration. I'm still new to modeling and well...everything here. I'm "learning to draw" even... I dont know anatomy basics, or anything like that yet. The hardest part so far has been learning topology, flow lines, and *how* to build an organic model. I still dont have it down exactly, but I just watched…
Hey all, I wanted to touch on hot keys a bit. I've seen a few posts lately about having to re-time things, and this being difficult when you have keys all over the place. Hot keys can help with this in ways you can't even image, if you have the right ones set up. Specifically, I`m talking about the AddInbetween,…
The scenes mostly feel unfinished, there's a narrative idea, but not followed through to a fully realized scene. Like the boat in the middle of a stream. If it isn't docked, where are the people? Did they go for a swim? Did they catch any fish? Is there a net or bucket for the caught fish or was it more social fishing? The…
Thanks for the critiques I went in and fixed (tried) all the problems you stated I noticed drastic improvement the ears it seems like it drifted away from its original spot while shaping the head next time I will put a guide overlay on top of the model so the features remain in their correct location sculpted with a 90mm…
Over the last few days i have implemented a few more blend shapes. I have found it very easy to go blend shape crazy and add corrections and little movements through out the body. Little things like stomach inflate and deflate when rotating the chest up and down, skin creasing on places like the elbows and neck and good…