I recently played the demo, and i thought it was fun, but shallow. The FPS section was way too short to really get a feal for the game. I liked that you had to bring up your gun before shooting, and how he tells you how much ammo you have left verbaly. But running in circles around a 8 foot brick wall with a t-rex chasing…
I've looked a bit furthur into doing this and I've learned how to decompile the .mdl files and extract the .smd and .qc files. From what I understand and from what I've tested so far, the .qc file holds the info for the property type in the game and also calls upon the textures that the model uses. There's a lot of stuff…
Some great suggestions, pxgeek (please excuse any typos; one of my snakes bit me 3 weeks ago and it's still like typing with a frankfurt; so I'm using my 'rude finger instead' - getting an X-ray tomorrow. Been bitten by snakes plenty of times ; never had issues like this). So, yeah (I waffle too much) I'll give 'em a try…
Yeah but see how you lose details with the gaussian blur, that are still here with crazybump. EQ, I wasn't expecting a one click function. You have to admit that ndo does a very good job at extracting a normal from a pic, and it only uses photoshop functions. To me, photoshop has probably what it requires (basic functions)…
Good point DaZ, yup you're right. Outdated trick given how costly context switches are on today's hardware. I can pump more vertices out vs. swallowing the cost of using alpha-test, which generally looks shitty anyway. Can't antialias alpha-test unless you do some apparently costly tricks, with strong limits. Maybe still…
Hello everyone, I've posted this scene already in a thread a few months ago. Due to working on my Bachelor Thesis I had to take a longer break so it looks like it was forgotten. http://www.polycount.com/forum/showthread.php?t=146937 This will be my second try on this scene because I had to rework a lot of the models and…
Hi there, I'm currently in the process of making a game demo for my university project where we're having a wall explode inwards at a trigger point. I've tried making a simulation in maya for the bricks but implementing that into UDK was proving to be more trouble than it's worth, so the second plan was to use an APEX…
I have been using max and zbrush for a while now, I am working on games and doing things in UDK. I hit a brick wall when it comes to the putting normals on my low poly. I have clicked about every exporting option combo I can. I think its my the tangent creating issues but I am not how to fix it. I bring it into max and…
In Blender you can move edges, edge loops and vertexes along any edge direction ( with auto UV correction). So world or local coordinates , axis being tilted it's all irrelevant . You just hit G double time + Alt and hover over an edge you want as a sliding direction and get yellow track lines appearing representing…
I suppose the worst case scenario, but I would rather avoid it if possible if there's some other 'magic trick', would be to finish it up, export it, import it back in, and then paint over the seams. But I'm happy to hear suggestions/alternatives if there are any. ^_^