Nuts, I was worried there was only a workaround for it. The whole point of using the aiImage node is that the maya image node is actually two nodes and I was hoping to conserve a little file space + make everything a little neater. Maybe in arnold 7.
Hey there, at the moment I'm doing research on real time 3d web engines targeted at interactive architectural visualization and I'm wondering if my list of up-to-date engines is complete or whether I'm missing some big players. I'm mainly interested in engines which don't require you to download any additional plug-ins ,…
Much appreciated! I don't plan to stop supporting the plugin any time soon and I plan to give release the source code if it would ever come to that point. I'm happy to hear you found good use for the plugin :) Have a good New Year!
I recently purchased SD5 and enjoying it quite a bit. I also found RO's nodes that he uses for his work with Naughty Dog. Awesome, right? Not at the moment. ha ha! When I try to drag and drop one of his nodes into my graphs an update report pops up the information would read something like this.... 1.1.0.14365: Diffuse to…
iirc you wouldn't be able to do that from maxscript - you don't have many options when it comes to the uv editor. there is a probably a way to reduce the number of times you need to do this by changing the order you do things - I don't remember getting particularly annoyed by this problem when I was doing a lot of work in…
Smugglers Cove: Weigh Anchor and Hoist the Mizzen! We are excited to announce our entrance into the Unreal Engine space with the release of our Smugglers Cove assets on the Unreal Engine Marketplace. The pack contains 104 Unique pieces which include: - Pirate Ships - A Modular Fort - Tropical plants - Environment scans -…
Hi, can someone tell me how to change the rendering mode from DX9 to DX11 in 3DS max 2012, it used to be under the choose driver setting in 2011 however all I have there now is the option to revert from DX mode
all the printers in here use g-code, and there's a few different programs, like Cura, ReplicatorG, and Netfabb, that you can use to convert STL files to G-code. So you can model in your favorite program -> export mesh as an STL -> convert STL to gcode -> send gcode to machine for printing.
hmm ok, I thought thats what command did, never used it myself, as I am happy with the use of both standard and raycast polgon selection modes. What you could do is: * copy this code below to a script file and save it. * Then open a new custom toolbar, select the script and drag it to this toolbar. * Create the button as…
I've spent days trying to resolve these problems so i figure if anywhere has any semblance of a solution, it's polycount. I'm a student artist using Second Life as a platform since it's easy to collaborate on. Anyway, the problem: (picture speaks a thousand words) (uploaded image is a JPG for forum friendliness, i realize…