phhiiiiiillllll, you finally found this thread. gill- if you are only that far away, you should at least come down for a dinner spark- any or your sculpting stuff would make me really happy for demos. your last couple dom war characters have had really clean sculpts that have a lot of tension to the surface. too many…
Thank you, thank you! Holi, thanks for directing me at Bisley, his stuff is very cool and I can definately use some of his in these characters. A minor update for the undertaker; he's going to have quite birdlike proportions to make him feel like a vulture. By the way, the blue around his eyes are coming off a little too…
Well yeah Rooster to me that's the catch - if art direction is strong enough, the whole team should know what the visual aim is supposed to be (is the rich, colored spec look actually needed ala Gears of War? or is it something that's not going to be used much throughout the game because of heavy color correction, ala…
Hey everyone, I have never tried out blender, so I don't have an opinion about it. Before MODO I had been using 3ds max for over 14 years, along with a slew of other programs in the mix like many of you. I'm not here to start a war between software choices or add fuel to the fire. I honestly wish we could have productive…
Against my better judgement, I bought one. So far, i've enjoyed Dynasty Warriors Next (Minus the touch screen duels that make up boss fights..) and Touch My Katamari. Other than that, I've just been playing PSP games off of PSN It's pretty cool in that way, that you can just buy some old PSP games off of PSN and use them,…
@Z0ltBa you have a great start to a scene! With the right lighting this will really shine. 2 big things that I think are working against your right now: 1. The biggest contrast steals the focal point. 2. There are a lot of different types of contrast. In your case the relevant ones are Value (brightness) and Color.…
I'm a tad curious to know what their programmers think they'll do with this tech (and not just predictable responses from the talking heads). The issue they seem to be faced with, is the dependency on the divergent technology that derived from polygon/texture based games. We managed to find ways to fake SO much stuff, that…
Hi, I'm new here, and am not sure if this is the correct sub-thread to post this in. Basically can anyone give me tips, or link me to a useful tut or thread that can help guide on how to model cars with reference images rather than exact blueprints? For example, I am looking to start modeling the Toyota FT-1, but there are…
I'd love to see if anyone has a better way of doing this. I always make a duplicate object of the shape I want to drag onto, and make it Live. The drawback is that I have to be pretty specific of where I want to drag my shape over, or else the dragged shaped will eventually become too deformed. How do you guys do this,…