I think some of those props are looking a little plastic-y. Depending on the importance of these props and how close they are to the viewer you could probably get away with it, but if not, I'd say the cinder block's bump looks a little unnatural...it kinda looks like a strawberry, and the spec on the orange juice, candy…
Here's an update with some minor corrections. I've rounded off the tires but was not able to compress the inner dome. That's on my to do list as the triangle count for that piece is in fact unnecessarily high. I did, however, discover how to place my prop in UDK. I also discovered Emissive maps. So, I took two screen shots…
Hi there,i'd say you have some nice painted props in the first level but than you put what seems like a photo texture of a tree surface on the trees and i think it kills the scene a bit since it looks too obvious because of the size of the trees compared to everything else.You could put the same quality as you put in the…
Environment portfolio should have environments. Making an environment or two gives you enough room to show your prop and hardsurface skills, so I don't see a point going out of your way to create some more. Show people that you can do good space layout, composition, color, mood and lighting. They can outsource props but…
Thanks for the crits. Yeah that second map is a spec map. I've reduced the amount of scratches on the surface of the gun and I've included a variation of the gun's emissives. All these maps are 2048 each, but I've scaled them down to fit on a single 2048: I appreciate all the feedback I've gotten on this prop. I'm moving…
I have seen this guy on the unreal forums, a 12 dollar asset is like a T pipe https://forums.unrealengine.com/showthread.php?20935-The-Cheapest-Props-Modeler-in-the-Unreal-Community!-You-want-it-I-ll-make-it-CHEAP! charges about 55 dollars for a fantasy weapon so its not like any prop=12 dollars this is the bit I have a…
Some more stuff from Bigpoint Berlin. We released another big update last week in Drakensang Online with quit a few environment and prop stuff from me. Will update everything soon. Here are the first three bits: Few props: And a marketing illustration. Its supposed to be a background for a creature made by Christian Nauck.…
your renders could use some work. especially the prop/weapon ones. The prop itself might not be bad but the crappiness of the render isnt doing you any favors. Its not 2002 anymore, get some lens flare up in there edit: but dont go offline.. if youre looking to get in to the game industry your renders should be real-time…
Thank you guys so much for these awesome crits and tips! You've given a goldmine of info that I can reference for this prop as well as future hand painted props. I greatly appreciate it. :D Here's some corrections to the geometry: @Gorman: What exactly do you mean by "bulk it out?" Make the guard and the blade more…
Damn theres a shit load of AI San Diego kids on here. Good to see. Same question as Tyler who is teaching that class? 2 props for the whole quarter? Is that right? Damn they better be bad ass props then. Wow. My comments pretty much echo what everyone else has mentioned. Ditch the flash. Bigger images. Cleaner layout. Keep…