Damn! No Maya 2011 version. Pior are you telling me that there is a way in Maya to freeze or set the ratio before starting the UV unwrapping process? For example say I have 10 object in my scene. If I combine them all temporarily and apply Automatic UV mapping then the UV texture image squares appear all same size on all…
I would recommend testing the texture on a large wall. This second texture does look much more suited for a wall, for sure. Maybe these images will help you push it even further? http://static4.depositphotos.com/1011958/284/i/950/depositphotos_2841079-Stonewall.jpg…
ALLLLLLLRRRRRIIIIIIGGGHHHHTTTTYYYY THEN, so yeah got a new Job and started this past week and holy shit am I tired lol. I've been putting hours in on this when I can so here's my most recent up date. Again, just roughing in more detail. That is a "Foot" on the propeller ring, my thought being that when it's nor riding the…
So I have been trying to upload my progress for a few days now but I keep getting the error message saying I need to be around a little bit longer before I can post links. I read somewhere that I needed to have posted to a reply 3 times before I can upload images. I've tried Drag & Dropping, using Image URL. I know it is…
Yeah, if you just want a solid color for ambient you could do that. What you'll need to do is just make an image (size doesn't matter if it's just a solid color), with whatever color you want, and then load it by clicking the Image button in the Sky Light object. You could also paint your own ambient light if you want more…
Don't lose motivation because people aren't replying to your post. Only one of your images is loading for me (image from your second post), I don't know if anyone else is having the same problems, if so maybe that's why people aren't commenting, because they can't see what they are commenting on. But from the image I can…
[ QUOTE ] I know it in no way affects the environmental piece you are submitting but adressing a few serious graphic design issues could make your presentation that much cleaner and more professional. [/ QUOTE ] The font he's using is one of the Diablo II fonts used both in-game and in the manual, and traditionally most…
-I think the second image in your jump scene is better than the first. I would put the second image as the thumbnail -I would put the Pirahna scene second rather then third because I think it looks better than the jump scene. - The work is a lot better then the site design. I would simplify the site and make it more…
- Redhonour Yes you are right! I totally agree it is the bright blue wall that is hurting the image! Now I start to regret about the fact that I did not post the image before the contest deadline to get your advice.. -89roach Over the weekend I went back to UDK and revisited some stuff: 1 Deleting some unnecessary grass…
Painting from a photo worked really well in it - place the mesh over the image and zoom/rotate either the image or the mesh to line them up, then simply paint that image directly onto your mesh. Realtime painting of specular values is great, but I want to play with it more. It's a helluva lot more intuitive that Zapplink,…