As we experienced and learnt from comment for our first UR4 video http://www.polycount.com/forum/showthread.php?t=148318, Here is our another showcase for the low poly game environment design: Defenders of the Klaus. [vv]122627742[/vv] Detail modular turn table [vv]122655498[/vv]
Hi all I havent really done much in the way of 2D and this is my first attempt at a face and it's taken a fair old while (2 weeks on and off) using Photoshop & Painter Reference image: Im sure you all know who it is {edit) thanks scooby, have posted the ref image now. Yes I will be working on some original stuff pretty…
Hello I'm looking for work as a freelance Artist and am able to work in a bunch of different styles . I am capable of doing Concept art , level design, Environmental art and Characters. I mainly work with Photoshop and Maya. Check out some of my work on my blog at stussierrol.blogspot.com Contact me at…
UPDATE: FINAL TIME: Thursday at 7:00pm At Lefty's: https://www.facebook.com/events/300713893430298/ It's that time again! We haven't seen each other since GDC and I'm sure by the end of the month we'd all love to share the latest E3 gossip and a pint of beer with fellow polycounters. So how about it? Lefty O’Doul’s,…
Hi all. So I've just discovered that my model is asymmetrical. I'm unsure how to fix this. The red line represents where it actually mirrors. Does anyone know how to fix this? Thanks!
Your UV layout won't influence your AO bake. The only downside to breaking those corners is that it will be harder to paint textures without seams. In a small corner like that it shouldn't be much of an issue though.
Hello there, we are looking for a professional STL/ Miniatures cutter who either has experience working with HIPs plastic manufacturing or knows the field well. We have very complex and very large miniatures that we need to cut not only for 3D printing, but for possible HIPs physical manufacturing as well. If you have…
Hey man, you have done a good job here, the main place to improve on is the general lighting you have painted. The main issue is that metal is pretty dark unless you have a specular highlight. If you rotate a knife for example you will see this specular highlight move around making the knife look either dark or really…
Thanks for the crits guys, I really appreciate it. Revan: I totally see what your saying. That image of the wire frame is old and has been refined. Alot useless polys were removed from the arms up to the shoulder pads and on into the neck area. Left some detail in the joints though so it would deform well. The thing I…
Hello, First some reference URL if you jump in this thread and need some extra info : - https://developer.nvidia.com/apex-clothing-maya-tutorials - https://developer.nvidia.com/gameworksdownload#?search=maya%202015 I have to export some PhysX data from Maya 2015. Following the following tutorial : -…