To learn High to Low poly Modelling i am follow the knife tutorial from CG Tuts but when it comes to baking out the normal and AO i get this Whats the problems and how can i fix it? Link to the part of the tutorial im on…
I know I can search this up but there are so many tutorial that keep going in different direction so was wondering if anyone could let me know how I can import my textures that i export out from substance painter to godot. Just i keep coming across videos but they lead to something different and well get overwhelmed. So…
thanks for your good answers i had another question: what about selling modeling tutorials?for example i deside to record a tutorial modeling a helmet in rainbow six exactly the same! can i make a tutorial about how to make that and then sell it online?how copy right works in this situation?
Your proportions are way off and like Panda mentioned you will need a high poly model in you want to make high quality weapon models. Take a look at these tutorials: https://www.artstation.com/marketplace/p/XGGA/handgun-for-video-games-tutorial-complete-edition…
All you need is this tutorial by Tim Bergholz https://gumroad.com/timb Its creating a AKM assualt rifle, he talks you though the whole process and its only $35. I watched it as one of my first tutorials and most of what i create today is based off of that one tutorial.
I created another quick tutorial for everyone. In this tutorial we'll cover how to make really nice naturalistic foliage wind and as a bonus I'll show you all how to modify vertex normals through a material in ue4. You can check out the tutorial here: https://www.artstation.com/artwork/ngQa9
That is an excellent tutorial. Also, it seems like the tutorial image on your blog is very very small... Something seems to have gone wrong there. Now I want to go and make some trees :D *edit* Only request would be to get the tutorial image slightly larger since the max screenshots are tiny
Hi been a while since the update here are some images that we posted recently on indiedb also there is a walkthrough of how we make our assets in the game. You can find the tutorial here: http://www.indiedb.com/games/acaratus/tutorials/acaratus-tutorial-asset-creation I welcome all comments =)
I think what's being suggested here is covered in this: http://www.3dtotal.com/team/Tutorials/2d_custombrushes3/2d_custombrushes3_1.php These may also be helpful if you're really new to custom brushes: http://www.3dtotal.com/team/Tutorials/2d_custombrushes/2d_custombrushes.php…
A monster bust concept applying the tips and tricks I learned from Kurt Papstein's Monster Box Set Tutorial. As someone relatively new to sculpting, I can't recommend this tutorial enough. I learned A TON of new things! Just gotta keep working everyday and trying to get better! Crits are welcome. Link to the tutorial is…