Nostradamus: cheers! Chief benefit to me: it's visual. From an art background, I just understand things so much better when I see them laid out- some examples: you can clearly see the connections between things, and how the 'flow' of code works- especially when you view the graph at runtime any logic being called has a…
What is your renderer ? Your images are really dark, especially the ground and it looks like the house is floating in space in your first renders. Even by night there should be some ambient lighting. I like the style you're going for, reminds me of this : https://www.artstation.com/artwork/yE023 However, in terms of style,…
No, make a better video that provides relevant examples or just remove the video and keep the text like most other universities. All she says is the course is great, you get taught all the latest stuff, the place is great, etc. Those are generic statements that anyone can say about anything. I feel the same about most…
naw, you're right. (just for clarification, when I said decal I meant a decal plane that hovers over a surface, never ruled out a blend shader) i've been leaning that way for a few days now. i'd wanted to give some vertex painting stuff a shot, but I can't think of how I'd get the nice directional details you see in the…
my first crit is for you to leave the critiques to us. we will tell you when it is crap; it's a very bad habit for an artist to be self-depracating about his own work before anyone else has had a chance to say anything about it. doing so begs the question: if you know it is crap, why are you posting it? you know that, for…
If 2D gameplay is fine, you might consider the Scrolling Game Development Kit. (version 2.0) This is a fairly light-weight suite of game development tools focused on simpler 2D titles. It is great for platformers, and can be used for puzzle games as well. It has a visual IDE for editing and sprite / scene management, and…
Hi Frank, first of all, thank you so much for taking the time to write this in-depth feedback. I’m really grateful that you did that. The branches on the sword really don’t look like the ones on the shield, i definitely need to go back and redo a lot of stuff. i’ve already made some changes, ditched parts that I felt that…
Hi! It looks like you may have made your model in zbrush, and the model itself is pretty messy, which is not helping you out here Things like this draw attention away from your textures and give the impression that you didn't want to spend the time to clean up the model. Did you do any research or find any references to…
Hey there! I'm kinda new to SD (and to this cool forum!) and I'm trying to create color variation for a simple tile texture. the logic is that I want the user to pick how many color he want to have, and add weight sliders per every color. here is an example for hard coded one with some histogram select: The issue here is…
One option is to use a class, and to make myslider a member variable of that class. You can find a similar example of that in the Generate Primitives example in Toolbag, but here's an example: import mset class MyPlugin: window = mset.UIWindow("My Plugin") slider = None def sliderChangeCallback(self):…