Hey I came up with the idea how cool it would be to paint your specular maps directly in the viewport with realtime lightin in max using a special shader. From this starting point I thought, why not painting bumpmaps and normalmaps too in relatime on the mesh? While this is just an idea, I am curious if this could be made…
I've been having difficulty to identify edited ripped models due to what I think is my own modeling inexperience. What questions do you ask if the tri's typically associated with a ripped model are somewhat removed, the face count is reduced and the UV is remade? To me, even after all of that and the submitter stating that…
http://forums.blackmesasource.com/showthread.php?t=17088 I just thing this whole situation is a bit weird and interesting, there's 2 really noteworthy things about this. Valve is awesome of allowing this game to be made, given away for free, and also sold on their store. Now here's the interesting part; They were forced to…
I've searched for hard info on what the '*_hand.md3' file is in Quake3 (for example, "machinegun_hand.md3"), but all I can find is mere mention. I'm told that the game will use "shotgun_hand.md3" as a default if it doesn't find one for a custom weapon, so there's no reason why anyone would need to make one for a mod. BUT,…
So im a new to the whole 3D worl, i have 3 max 5 months of Maya Training, 2-3 Weeks of Photoshop and a little bit about Crazubump, xnormals. Why did i start a thread? Because i've read alot of success stories where EVERY ONE OF THE PERSON WHO SUCCEEDED said "I used diffrent forums and specially Polycount to get my work…
I haven't read the whole thread, don't have time to, so this might have been covered already. Studios look for a level of performance not necessarily titles under your belt. If you portfolio looks like someone who has 2 years of experience then you will get noticed even if you haven't worked a day in your life on a title.…
great stuff tinman!! you have a lot of talent. a lot a lot of talent. keep posting why are you posting so little?? WORK!! push your blues why are't they as rich as your oranges? why aren't you posting a nude hax picture of your cute twin sister? POST!!
A lot of the things [SK] did were a little erm... crazy, which was probably why they went to court in the first place most likely, and why their damage analysis was thrown out by the north carolina judge and why they never reissued another. Not to say there were or weren't in the right to do it though.
I'm by no means a 3D expert or a recruiter, but here's my take; It all sort of depends on what jobs you're applying for... Your 3D work is good, but I could see why a studio who focusses on photorealism wouldn't hire you. Mainly because your models are fantasy and not real world objects. Also i'd say that your presentation…
Discuss face weighted normals. (or FWN for short) Oftentimes I wonder why certain features are left out of the major 3d packages, and usually I will figure out why it was ignored. But this time I am having a hard time understanding why no-one uses face weighted normals, it isn't something terribly new ID has been using it…