Hey Sithis, welcome to the forums. Good job on getting the scene this far but I believe theres a lot of tweaks you can do that will drasticly increase the quality :) - Your pillars are quite short and squat, in the reference this pillars have a lot more height to them and as such really give the composition a lot more…
What u have in both the early (cold vs warm) and the current versions is vague lighting. U want to create a clear, logical separation between the lit areas that would seem descriptive and feel inviting. Ask urself, if u just came into this tavern, where would u sit? hard to tell, right? it's cuz the lighting is indistinct.…
Well, CG is my getaway drug fortunately. I bury myself in my work and if I'm having personal issues, they dissolve a bit. Worst thing I could possibly do is sit around and mope and do nothing. I have trouble sitting still and not being productive in some way. However I understand that this method isn't for everybody. When…
I naturally sit lower. This gives my wrist an anchor point off the side of the desk so my keyboard hand's palm doesn't rest on the desk. (this is the cheapest way I've determined without getting one of those swivels for your arm) My monitors are eye level so my head doesn't look up or down. I try to sit straight most of…
/Almost off-topic One thing I've noticed is that I have a harder time getting started on a new project than I do working on a project I already have established. The choice of "what to do" distracts me, I guess. Makes me nervous, and it makes me overthink it all. Like "Should I really be making this right now? Is it best…
Yea it will cause a problem if you just run symmetry on an object and leave the mirrored pieces inside the renderable area. You want to move the inverted pieces 1 tile to left, right, up or down. That way they sit outside the renderable area and aren't effecting the bake BUT are still sitting on a tile and will display…
hello guys, thank you so much for all your comments! I will think about the workshop, because i only need 50% from it. Hm... the other workshop there is to create Cinematiccharacters. (So another workflow again -_-). But cinematic and game ready characters are a little bit the same or? Both workflows are similar? I want to…
I honestly don't know why you even try anymore. These people sit here and give you great advice, and you don't listen to any of them. Why should they even bother trying to help if you can't even help yourself? You sit there and cry about people calling your work "bad", and you don't ever try to fix it. You keep saying,…
Thanks again for the feedback! I defiantly think i need a much stronger contrasting roughness map on the floor, that will really help add extra highlights! I've just finished my main master material so this should really help ensure i can do easy adjustments. This is my master material setup working with Substance Painter…
Well. My ideal working environment. Hmm. Well i´ve been thinking about this for awhile because right now i have a horrible working environment at home which = no work at home = i suck monkey balls (generally). Used to sit in a dungeon but got forced out of it... and got used to the light so thats a no biggie for me but…