This is looking cool, Tim. Don't stay up too late :D I kinda agree with achmedthesnake... his arms are very INVISIBLE BIKE right now, I think they're too symmetrical - maybe if you pulled his left arm closer in to his side it might seem a bit more like he's doing some sort of planned fighting move.
Hey guys I've been working on a scene for the past few months and have started to properly play about with lighting, tonight I got my lighting exactly how I wanted it and then I hit bake... after the bake finished it seems to have sucked all the light from the scene into the temp door prop, I've spent the last hour trying…
Hi people. I want to improve myself in lighting and I found these cool works by Josef Bsharah on Artstation: https://www.artstation.com/josefbsharah A lot of his works has clean surfaces which are particularly hard to get looking good with lightmass, and they also have nice lighting, so after permission from him, I decided…
sick would have loved to have a clearer anticipation pose before he kicks out with both legs hold the pose for 2-3 frames and then kick out for hopefully a stronger hit right now he kinda just falls down on his butt and the box falls because of whatever :) sick though
Your heading in the right direction, your beginning to notice the difference between some materials like in the skin and the breast plate. However you need to push the definition between your materials further. My advice would be to... 1) Plan your materials, break your model down into different material types. Get a good…
Congrats on getting to a level where you can begin to fill out your folio, man! This picture is quite striking in a lot of ways, but I'm personally not too keen on all the high frequency details. I think you could stand to push the background further back, for one, especially if it's snowing. I feel all the detail and…
@pixelpatron Thanks for the critiques! I'll definitely introduce some asymmetry, didn't even think about it. @teodar23 Thanks for your comment! Baked lighting might be in the works. Right now I'm focusing on the environment. I like your ideas on symmetry and color. The materials will remain relatively similar to what they…
Generally speaking this happens because of the shape of the polygons, while the mesh looks smooth because the normals are smoothed, low poly meshes are generally rather faceted, and this faceting causes these sort of artifacts in the shadowing system. A few things you can do: 1. Try adjusting the light width setting, this…
Love this movie. One of my favorite parts is the ember. It's looking really good right now but I feel like the copper might look a little too realistic a texture compared to the rest. Maybe if the brights were a bit more smudgy? I think it does need a little bit more color variation here and there to give it a more…
Saw this one in the MNC, if it gets picked you might have some company soon :) @Xsim1 makes a great point about getting the camera correct right off the bat. Even if you don't want it for the final angle it will really help during the process to keep things looking accurate. Looking ahead, I think it would be awesome if…