EDIT 06/24/16: After two weeks, it became increasingly clear to me that moving toward a rich district was not the right thing to do. So I've scrapped the idea of an Indian/Scandinavian style - not to say it will never get done, but it definitely won't be part of this pack. However, I've been hard at work polishing…
Hello everyone, I'm having some pretty ugly aliasing happening on my textures, I don't believe it's really an issue with my hard edges as it happens to details that are only present in the textures(diff/spec/norm). I have spent the past week searching the forums and google for every possible bit information and trying…
Hey guys! Happy to report that we have the talent in our crew to fulfill all of these positions with ease.. I've sent you an email and added you on skype so as soon as you are available let's sit down and go over what you guys need done and look at how we can go about doing it for you! In the meantime head over to our…
I want the plane and the grass to have the same color in the same areas. Basically the material is just 2 noise textures layered on top of each other, I tried to factor in the world position but I am confused how to use it properly, I'm trying to emulate the foliage in Airborn…
About Us: Alpha Channel is my own personal team of just myself at the moment, I've been working on my design skills for the past few years as well as writing the story for Inzombia I'm now at a comfortable stage to get stuck in! I can only show work I've done myself for the game and it's not amazing or a lot I just hope…
I would appreciate if anyone can help with advice and suggestions to make this scene better. Th scene is mostly lit with skylight , directional light, hdri and tweaks in the post process volume. I have gotten pretty close to my reference image but i feel something can be worked on to make it better- just cant point out…
Instinctively, I would say yes - but I suppose the depends on how you are going to rig or deform it. I am not particularly familiar with zBrush's zSpheres. I think of it this way - if their currently deformed position becomes the "neutral" bind pose, if you try to actually put them into a straighter, more literally-neutral…
If you duplicate a high res version of your mesh in the symmetrical workflow position you will always have that version to update in that position. Also, if you t-pose your mesh you can save the t-pose reference mesh while in t-pose master which will allow you to revert back to your original position, make detail changes…
If you signed an NDA, then yeah, you shouldn't post a test. However, if you didn't sign anything, there really isn't any reason not to and the company can't do a thing about it. Also, most studios giving the test have so many to look over that they simply don't have the time or man power to send back detailed critiques to…
Thank you for not using the word swag! If that was the case this belongs in Pimp'n not general. Your using all the programs you need and am assuming your comfortable with, you seem to already know the process so I am not understanding this post. Yea, most of us are using these. :poly141: Study, ask questions when you post…