I remapped the face. Did a planar and tweaked the nose area a bit. I completely see what you guys mean. I adjusted the map for the most part. The nose still needs some tweaking though. Hopefully I'll be able to get a lot of this done over the weekend.
I've been wanting to get a simple custom avatar made for VRChat and other avatar enabled games. The design is pretty straight forward: A Lucario with a red scarf (like that of Captain Falcon's, but longer to about his waist and draped over his back instead of the front.) It does not need to be extremely high quality, but…
So I went ahead and got some critique on this one. I'm going to go back to the high poly and adjust it accordingly because I really want this to be good, and I dont want to do Viviane Kosty's art any injustice by representing in a way that isnt my best. So as much as I wanted a Low res model done for GDC I think I'm only…
That is probably the single most infuriating thing about biped, but still somewhat minor and can be worked around. The only thing that is weird about them is the naming otherwise they behave just like every other IK system out there, albeit in a much more streamlined fashion that reduces rig clutter. So far I have seen two…
Pic below : shaded with normalmap only , after erasing artifacts , and fixing quite a few smoothing problems (edges that needed to be sharp). I also put togheter normals from hipoly and handpainted scratches. A very bad news is that i couldn't bake this in Blender directly , Seems that the bake tool ignores node materials…
Done with the tower, it ended up at ~2700 tris. The base rocks are just reused from the wall rock texture. I also added some more cloth sim to the temple, though I'll probably end up toning it down a bit. There's also a weird bit of lighting on the bottom of the watchtower I didn't notice until after the video was…
Honestly you're doing well, the topology is looking like it should at this point. You have the main edgeloops around the mouth, buckling under the chin/jaw, and around the eyes. The nose needs some work, and unfortunately adding ears is going to add a lot of extra difficult loops into the mix. I would suggest moving…
Hi. Lower your pants in front of a mirror and lift your leg like your character. There is kind of a crease in there, as skin becomes compressed. Anyway, when you feel that topology and weight painting aren't enough to get the result you want, the ultimate technique to solve this kind of intersection problem is called…
So I'm trying to mirror the weighted half of the model to the other half, but the mirror mode is being an asshole. Added all the bones in the list, checked vertices, selected all of them, went to mirror mode and... pressed green to blue bones. No dice. Green to blue verts then. Nope. It won't transfer the weights. What do…
Hey prateus! Ill try my best to get my point across. You abslutely do not sound offensive or rude or whatever atall, we all come here to be better artists. Theres nothing you could say that id find rude. Ive been on Polycount for almost 13 years if not more, way back when polycount was full of pros and they were regulars…