Hey Álvaro! Looks like you're off to an awesome start with this (and as a side note, your Crimson Avenger turned out fantastic). One thing that stood out for me is the side profile of the face. If you're going for the specific style in the concept, I think you should try to make the eyes sit a little deeper in on the face.…
Good start ! =) I think this is quite a challenge to do her, it's always hard to create good likeness, and I find her face quite challenging: everything is mostly round, she have a strong jaw but doesn't look that masculine. First thing I'll critique about the face are the eyelids, they are too thin at the moment. Also,…
Do you have a concept you are working from? Quite hard to properly critique it without something to reference it against. That said, I feel like you're trying to jump into the deep end, as an admitted novice, you should try to paddle first. I would start again and maybe produce a bust/portrait, forget the body, forget…
While the changes to the face my not be clear from this distance, it has been tweaked once again, bit by bit, im trying to capture enough expression in his face to highlight the features worth highlighting without actually giving his face to strong an expression.. this is mainly because in TWD he only ever really displays…
On a side note about using a tiling normal map. The floor of the chair is using a tiling wood normal map while the back rest is using a tiled cushion normal map. Am I correct in saying my only option is to detach the faces that use the tiling normal maps completely from the rest of the model because leaving them welded and…
why do only 3 of the plates on the tail have the notch out of them? also while i see what you are saying about the definition, the hands and feet, and face area could still use a bit of definition. frogs jaw bones tend to leave very interesting and harder lines in the face area. the reason i bring this up is balance. you…
ImSlightlyBored - thanks :) . The AC1888 theme hasn't been finished, no. The bits on the drone weren't designed to be interchangeable on my end,although I am sure I could mash things together and create something new from them. I didn't bother with LOD's because I wasn't being paid for this and its something i was doing…
I would say a lot of the details are really cool, but working in some more realistic anotomy into your designs would really help you a LOT. Both of your models look like they could benifet from much better planed out midrange details, instead of doing such simple shapes and then going overboard on the small details. This…
For my workflow Blender is far more efficient than Maya. It also helps in my case that because I'm into creating characters my main tool is Zbrush and Blender compliments it perfectly, which I find to be better than Maya anyhow and particularly when it comes to modeling. In fact I find Maya to be unusable for modeling. The…
While using Arnold in Maya, I faced an unusual problem: There are 32 teeth models in the project (16 upper and 16 lower). I use 4 UDIM maps; one for each eight teeth. For some reason, Maya visually inverts the Normal maps along the Y axis ONLY for the lower teeth, while the upper teeth remain as they should (in the final…