Your miniature work here is exceptionally good. In the future I may or may not have some work providing we can A get along and B based on rates / work ethic
Hey! I am currently working on my portfolio and wanted some advice. I am a 3d generalist from India. There are very few studios that work on 3d games most of them outsource and other have very low quality of art. I think/feel/hope my quality of art is good. I bend heavily on the tech side of things and see myself becoming…
Well done so far. I haven't read what others posted so forgive me if I repeat. The last image in the thread, the back of the sculpt is ballooned out, there is no rib cage. It's the stuff you don't see in the ref pic so I reckon you don't know. Anatomy will solve these mistakes so get to know it. Your back bulges to the top…
So yeah sorry, as you can see I don't explain workflow a lot :P Initially I painted over an image of the character quickly to get the direction, this guy has a lot of individual geo pieces so for me, its a lot quicker at first than painting blockout over the whole thing's geo and easy to play around with adjustments for…
Don't know one off the top of my head, but you can get programs to check your PC's temp levels, if it's getting that far into running. If not, I would recommend checking stuff like the CPU's connection to the heat sink on it. My friend was recently having similar problems, and was able to find out that it was overheating…
I'm running into some problems when using Xnormal for next gen engine content creation! I've always used xnormal and love it, which is why I'm sorta baffled by what I'm running into. The problem is that the precision and tech developed for the new engine shows all sorts of problems with pretty much every 3d apps current…
Hi! Assuming that first screenshot is a height map, I would expect it looking like that, as it captures the the difference between lowpoly and highpoly mesh. The distance to the highpoly will be larger at the center of a face, hence the facetted/ lowpoly appearance. Applying the height map, you would then need to choose…
Hi Guys! I want to make diamond material running on the mobile, should I learn about amplify shader to use but not achieve the desired results, I want to diamond material must look real, I have used goole search for reference solution, Check in the asset store…
Modelling software: Blender Rendering software: Unreal Use case: Real-time render modelling portfolio I'm trying to figure out the best way to get good normals on a backpack object, with its various thin looping straps. My high poly modelling uses straps with thickness, and I presumed that they ought to be made into planes…
This is good work. I have a few pointers that could help to push it but not much time to elaborate, so here's a paintover. Basically you could take some mass off his face and make a few things droopier. People tend to noticeably lose mass on the temples and forehead, the jaw also retracts a bit because you lose bone mass…