Hello! If you are participating in Riot Games 2014 Art Contest presented by Polycount and have some questions in regards to the contest, please ask them here. We will be editing your posts with answers written in blue. As a reminder, the important dates for this contest are: * Contest starts October 12th, 2014 * The…
I'm surprised no one mentioned this. Tonight (Sept 23rd) from 7 to 10 there is an art show in downtown Austin with about 30 artists from Vigil Games. Come check it out if you're in the area, its all free. It's at The Art Department on 503 Neches. And then there is an afterparty at Club DeVille at 900 Red River. The…
Im just the understudy. Did mostly cleanup and finetuning on the helmet Alot of the leg is me (especially the boots and pant folds). Also helped on the chest armor. Mostly Cleanup/Sanding (Though the ligament worms in knee/elbow portion is all me) I also did helped alot with a figure in series 7 (not shown yet, so cant…
hi, just a quick question about alpha channels. when making a texture that uses an alpha channel...does it have to be on a seperate piece of texture or can i include it on teh main texture also? oh and just one thing....if i want to use a texture map the size of 512x256 how can i make the blue square in the 3d max unwrap…
Hello! This is the first game character of my student demo reel. Hope you like it! You can watch the turntable here: https://www.youtube.com/embed/Qvq9DRF1UAE?vq=hd1080 2D Concept by Kai-S: http://kai-s.deviantart.com/art/Space-Worker-with-robotic-suit-113744698 Artstation:…
That has been a bug since they first implemented instanced Unwrap UVW, 6-7 years ago. It's really dumb that they haven't figured out a way for it to work when obviously there is a way it works sitting right there in the pack options. I submitted a bug to their feedback, with any luck it will be a quick fix and will make it…
That's an incredibly useful looking tutorial darkmage! Thanks! It's 7 in the morning now, and I'm off to work in 15 minutes, but I'll be sure to check it out whenI get back. Selaznog: I think I could use a loft or pathdeform to do it, they're both similar tools, but I'll see what I can do when i get back from work...…
I can safely say the first time I saw Wind Waker, the words 'lazy' and 'programmer art' never really crossed my mind. And that's the most famous example of flat colour usage there is. Not to mention games like Killer 7 etc... this game is going to look just fine on any iOS device. And the animation is great. Great effort…
As a quick note, I hope I'm not coming across as if I'm dismissing some crits. I have about 7 more weeks till graduation, so I'm working to get this done as fast as possibly while still making it look good. I'm keeping a log of crits to make changes if I have time. That said, I would still love as much feedback and…
Thanks everyone! Was really fun to paint all of this stuff, I've never done hand painted stuff before so it was really awesome to get time to experiment for once. @lotet we were working on it a bit before but things went haywire at the company so I had to just do my own stuff! We're pretty happy with how the art came out,…