hi,
just a quick question about alpha channels. when making a texture that uses an alpha channel...does it have to be on a seperate piece of texture or can i include it on teh main texture also?
oh and just one thing....if i want to use a texture map the size of 512x256 how can i make the blue square in the 3d max unwrap tool to be of that size? rather than being a square. i am using max 7 btw
Replies
It's different if you use a non-24-bit texture, like a 8-bit (256-color) GIF or TGA or whatever. Then the hardware generally doesn't convert this to 32bit, so you don't get a separate alpha channel.
2. This thread might help (or not).
http://boards.polycount.net/showflat.php?Cat=0&Board=3&Number=47315