Guys i need help . I encountered rendering problem . Final rendering ( right ) and preview rendering ( left ) has different lighting ( final looks shitty ) . Any 1 know the problem ?
So you've rendered something and you want to take a screenshot of the render window? Could you not just save the picture that has been rendered? Or would print screen without Fraps not be sufficient?
i dont think there's an automated script rendering the maps since the rendering itself isn't too great for the server's performance. so far our nice neighborhood serveradmin rendered them :D
And here is the lowpoly, texture and ugly Unity render (if you can call it a render :/ It was mainly to see how it would look like) And here is a link to the Sketchfab render: https://sketchfab.com/models/425c813ed3dd4b2f8465dfa734029811
Negative scale mirroring, in my experience, is bad mostly because the normals are flipped. Most games render polygons only single-sided, so you end up with half the model looking inside out.
Hiya everyone. These are the final renders for a re-designed Soul Calibur 2 environment I've been working on. The fire effects and renders were done in UDK. Any suggestions for improvements would be very much appreciated :) Here's a link to a simple video render to show the animated fire and lighting.…
Did you render this out in mental ray? I need to render out my high poly of something I'm working on and I want to get some nice contrast and detail out of the render.
Thanks, Super. I'll post the textures soon. I'm sticking to vanilla renders/screengrabs now because I suck at rendering. I basically wasted all day doing terrible renders, hah.
Again, I am dissatisfied, they should show more on rendering much much more complicated materials and perhaps built in rendering capabilities from final render instead of having us doing it ourselves...
Hey everyone, I am a 3D artist with 2 years of experience and almost a year in freelancing, with the majority of my expertise in creating game-ready assets. I’ve worked with dozens of clients, bringing life to their games with high-quality, optimized assets. What I Deliver: • Realistic & Low-Poly Props (High-detail…