Thanks a lot guys! And hey throttlekitty, long time no speak :) I've had nowhere near as much time as i wanted to work on this, been super busy with my new job these last few weeks. I found some time tonight though to add in some small quick things like the wingmirrors, a few more panel breaks and etc. I also had a stab at…
Hi Pior, thanks for the suggestion! That would make total sense. Disabling Colormanagement was the first thing I tried, I forgot to mention. I also reset Photoshop´s preferences, using the STRG+ALT+SHIFT hotkeys on starting Photoshop via the windows startmenu, trying to bring my Photoshop setup close to an replicable test…
Hey alex I think you a have pretty nice portfolio so far. Personally I think the first environment is the strongest. But it is really suffering from some weird camera angles and a cramped design. I think if you pushed the right wall over and doubled the space in the room it could have a lot more potential. Add in a larger…
Thanks I appreciate your advice! I have never thought of using GIFs to show my skills. I'll start trimming my portfolio and adding new pieces as I go. I didn't think retopology needed to be demonstrated but I'll include wireframes in my next projects. I feel confident in a lot of things and I admit my portfolio seems…
If you need to free up polys for other areas, you could try redesigning some of the props. Like a square table instead of a round one, or square flower pots. You might even be able to remove a few edges here and there from the tree or glassware depending on how close you plan to get to them with the camera. You could…
Hey thanks both @KW_Arts and @Protokoll_Studio for the kind words and feedback. I agree more debris scatter can be added, I was trying to convey the impact the roof collapsing would have had on the lower floor but it does come across a little light on the ground I didn't consider having a city back drop and in all honesty…
Meant to post this a while ago. I reworked a few of the elements and proportions, and figured out where I want to go with the design for some of her props and accessories. I'm currently working on cleaning everything up and doing some weathering and trim work. Here's a close up shot of her face with/without the mask. I…
You could throw it back into designer and export out a nonsquare texture, something like 256x1024 would technically be a tile of 4 on the V and then you could just assign that to your trunk. Now if you want leaf cards and fronds, etc. on the sheet as well just compose the rest of the 1024x1024 sheet with those fronds and…
Came back determined to finish this. When i started it i didn't have the knowledge on how to efficiently do it,I thought i had to unwrap and bake HP/LP for every individual piece, but now i'm gonna try this with tiling materials and trim sheets. After that comes the environment stuff which i have no idea, but i'll get the…
Hi, check this out from the middle (scroll down to middle) http://www.polycount.com/forum/showthread.php?t=92440 Ok, so after looking at your modular land piece I would suggest why not make it natural looking I mean land has cracks and all (wear and tear ) so the two part that you want to bring together can have end bits…