Out of all these tests I don't think I have seen a single seagull or even a nasty white splat of poop anywhere....think about it. Along with what everyone else has said, I would watch your texture density, looking at the tires they seem to have a small texture resulting in almost no tread detail, yet we can see the tiny…
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Hey @Rayoule I reached out to one of the dev and am posting what he said. maxscript is expecting the value to be set to be a color value. Color values in maxscript are normally in the range of 0-255, but each component is a floating point number and can be outside this range. When setting the color value, the mesh stores…
I've been eagerly following your progress with this on artstation, it's really awesome! If you told me this was a leaked rip from an upcoming Elden Ring DLC I would believe you, and I'd assume it was one of the DLC's few major bosses for its quality. Your presentation of it seems to be more practical, like 'here's what it…
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I couldn't even imaging how would I coupe with a mouse . It's like modelling by gamepad. Although honestly I'v never even tried it with mouse . Mouse is a device for web page scrolling while you have a cap of coffee/tea on your tablet temporally. Also suggest against expensive ones. A cheap Wacom A5 is the best. All those…
Been I while since an up date. I finally finished the bottle a couple of weeks ago. I am quite proud of how it turned out there are some areas it falls apart such as the pink highlights on the metal ring. For a highlight that strong it should be on more of the bottle. I also think I could of had a more brush strokes…
I would use transform under Edit Mesh. What it does is scale the edges along normals. So for a rope I would select either the edge rings or the edge loops of the rope and run Transform components(Transform). might be named different depending on your type of selection. Another Method is while you have the Move Tool active.…
Sometimes you have to add extra edge loops so the vertices will smooth properly (just like adding support edges for sub-d modeling.) Try making a box with edge loops around every ring just like you'd make if you wanted a sub-d box, and then put all of the faces in the same smooth group. It will look more like a box with…