Hello, everyone! Here is my latest personal project - The Artefact. I've found this awesome art by Samuel Serridge and thought that I would use it just to practice some hard surface modeling in ZBrush. Next thing I know I'm compositing the final render in Photoshop I hope you'll like it! More renders and turntable is on my…
Hi Peeps Quick Post here on the latest hobby project i am working on. After the modelling the Ultra Modern Challenger 2 Theater Entry Specification i decided to do a 3D model of where it all began, and i intended it to be my very own, personal tribute to the Centenery of the Great War, the Mark IV Tank. Still doing the…
There is probably something obvious I'm missing but I can't figure this out. This is the normal I rendered in UE4: Now I tried lots of things to convert it but the flat part is never the usual 128,128,255 RGB. Here is what I tried: Adjusting channels in Photoshop, Using bake model information with a flat plane in substance…
Hello! I'm really into this contest! I'm tired of having to draw using only the mouse, but lets do it again anyway. ^__^ Here's a quickly scribbled something that I draw for this contest using the mouse. I love dragons, so I gonna make a human Shyvana model. I intend to draw a cool dragon for her use as armor. I also want…
Good job! Kind of reminds me of Lord of Darkness from Legend (1985). Here's what I think. About the model: -The facial features don't line up with the wire frames -It could be nicer if you used some sort of reference for the face -I also think the feet are a bit weird looks like a human foot attached to a hoof (but then…
if you're intending to do any actual work the CPU you buy will have at least 6 cores/12 threads so there's no choice to make between single and multi-core CPUs I've got a 10900k and a 5950x on the desk in front of me and in practical terms there's sod all difference between them unless you're doing something intensive and…
Affinity photo is a great general-purpose tool, for *most* people its a good photoshop replacement. There are however some really basic things that should be in Affinity Photo, but aren't. For instance, you're expected to use an entirely separate program (Affinity Designer) if you want to do something like curve text along…
I just found it weird that the rejection was for a position I didn't apply for in a department I wasn't interested in (which didn't exist in their job listings at the time) I applied for layout artist position in the Asset Department instead I was rejected for the lighting artist position in the rendering department. Its…
Finished the model for the ferris wheel and textured it. It's all quite modular so there're overlaps in the UV space, but it's going to be seen from quite a distance so the repeating patterns won't be visible Where it is in Unreal will probably change, just trying to get a nice balance for the composition and not make it…
The next project, a game ready prop. I used the Maya - ZBrush - Substance - Marmoset/IRay pipeline, with the base mesh as a low poly and the high poly sculpt baked onto it. Admittedly, I should have used cylinders with more subdivisions for the two parts with the symbols on them. I intend to go back and rework the base…