I finished hashing out a basic idea of the environment I'm going to build next, which is supposed to be a small dwelling and 'safe place to rest' in a vast desert. It's a couple ad-hoc structures built from found materials (shipping containers, scrap materials) shaded by a giant expanse of canvas that's stretched from the…
Hi Everyone, It is me again. Starting a smallish environment to test out a newish workflow of bringing displacements to zbrush from procedural generated heights to displace detail and really in many ways create a scene that is almost fully sculpted through designer instead of my hand. Below you see zbrush displaced…
Hi my name is Brent Waller. I have 10 years experience in the games industry, I've worked on a variety of art styles and game genres, from cartoony adventure and party games to more realistic shooters and movie license titles and everything in between. I have experience in creating large scale natural terrain and organic…
Hey Carlos, I recommend brightening your environments so we can actually see your work. I think I like what I see? ;) Also don't be afraid to push your polycount. The environments you're making look to want to be next gen, but they can use a serious bit more polys.
Hello Name is Emma Chris, I am available and looking for remote Task I am a 3D Artist / 3D Modeler with over 5 years of experience modeling and texturing props and Making Environments for video games. Solid knowledge in organic and hard surface modeling using Blender, 3ds Max and ZBrush. Skills • Hard-surface modelling of…
Hello potential applicants! Retroviral Interactive (RVI for short,) is an Indie start-up company looking for modelers who focus on gritty, but photo-realistic art (save concept art as shown above). We use the Unreal Engine 4 platform as the game engine, and are working on a user generated content, sandbox style MMO in a…
Telltale Games is looking for a Senior Environment Concept Artist (Background / Open World Artist) to help make rad games! Check it out and apply here: https://app.jobvite.com/j?cj=osEV2fwN&s=Gamasutra
Hi! My name is Dmitriy and I am concept designer My main fields are: Prop and weapon design Hardsurface environments Vehicles http://www.artstation.com/artist/zxcman email: caferast@gmail.com Facebook: https://www.facebook.com/zxcmanCG Skype: posudomoikanoskov
Current Progress: Original Post: Hello! I found this amazing concept by Mary Gorbacheva which was inspired by Spirited Away. Really captivating scene. I decided to recreate it in Unreal Engine as a way to improve my skills in creating fantasy environments. I will summarize all the things I learned in an ArtStation blog…
Love your stuff, Bram. Another solid environment art portfolio. I love how colourful everything is, it's refreshing :) edit: *cough* http://www.splashdamage.com/content/senior-environment-artist your skills seem to fit that description pretty well...