IllFonic needs some extremely bad ass weapon models made for an unannounced PS3 First Person Shooter. This is contract work needed to be done on the quick. Payment is negotiated between IllFonic and contractor. A high poly sculpt desired for creation of the Normal Map. However, it is not necessary if you are able to…
Hello friends, Until now, I haven't created a female character and thought I was at a decent place to show some progress and start this thread (though I probably should have made this sooner!). Currently the project is a female soldier/recon/stealth character with a futuristic inclination. Ok, not the most creative thing…
Hai Polycount community, I want to share my latest personal project. This is my entry for the second Retrogasm 2018 Art Competition on Facebook . The contest's goal is to recreate a character from a game older than gen 6 consoles and bring it into modern standards. I chose one of my favorite characters from my childhood,…
i would really like some feedback from the pros here(not just the pros...but some pro input would be nice). right now my workflow is as follows: build low res in max/detail in zbrush/import highres from zbrush and build final low-med res mesh over highres/unwrap low-med res model/bake normals etc. i'm just curious(i've…
So I was just screwing around in UDK, and I made a pretty nice looking material - and then I looked at the statistics. Apparently it is 59 LightEnv shader instructions, and 114 vertex shader instructions. Which sounds afwully high? I tried cutting out things, but it'll only affect the LightEnv figure. The vertex shader…
It's more of a "soft limit". Assuming this is for current/next gen hardware and platforms, geometry really doesn't matter too much. This soft limit can simply be like "ok wow this asset is 40,000 triangles.....pretty sure this can look identical at 20,000 triangles given its scale + amt of details". Nowadays, just make…
@mospheric i do keep a spreadsheet where i catalog every addon or change i make to blender. This helps me better understand why i use some addons or changed settings, especially with 2-4 computers i use blender with. I'll pm you with some personal suggestions. @Gazu: No update anytime soon for 3dsmax. Should i have to work…
Yes, write things down. This is very important and useful for when arguing and fighting. You can point to contract and say "we agreed to this". Trust and communication is still important, and changes must still be possible. But then write down changes again in new contract! Always write down what you agree on!…
Not really seeing the style in comparison to tf2. Notice tf2 characters have a distinct profile that defines each class. Your model at the moment has a very flat and bland profile. perhaps some shoulderpads, a more interesting hood design and some big boots would be a good start. Even a thick belt to breakup the mid…
I received critique on my previous character to make the eyebrows using hair cards instead of relying solely on texture, so I decided to do that for Vincent. As I'm following the likeness of Tony Dalton, I'm going to use his hair style as reference for Vincent, so it won't be the same as the concept art. The hair is still…