Consider making his back-plates stick out more to give him a spinier appearance - It's an element that's really jumping out at me, how smooth his back is compared to every other part of him. Just a thought.
Errr, that's complicated. Firstly if you get banding from going from sRGB to Linear, the banding occurs in the bright part of the histogram which our eyes aren't very good at seeing. You have to remember that your eyes work on a logarithmic scale, not a linear one. Physics works linearly, your eyes don't and you can see…
Thanks @Torch. I didn't take that many screenshots while I was in the early part of the sculpt. Here are the few I took throughout my work on the piece.
I made this character as part of an art test over at the Game Art Institute. the art test is making a random game character from dishonored 2 world in 14 days, it was a great challenge and i improve lot my skills and my knowledge in character creation field, I hope like it.
dear god, man really why you do this in contest? when HUGE PART of art community watching at you? what will be with your reputation( Why you even didnt thought about that
Hello everyone, I am starting a fangame project similar to the Phoenix Wright Ace Attorney series, set in the afterlife. I am looking for a 3D artist to create the interior of a courtroom for use in Unity. Concept: The courtroom should be structured like those in Phoenix Wright: Ace Attorney but with a haunted house…
Just put her glasses like this: ...awesome sculpt, it would be a shame to hide her beautiful eyes with glasses but they are a pretty big part of Vayne's style/traits right? Maybe as GravityBwlast suggested, you can attach them or incorporate them in another way.
Nice, the ground looks really flat for being made out of sand, in the middle of a desert, that has sand storms. Parts of the bases of the buildings should have some piles of sand in front of them. Try to make it look like the buildings are coming out of the same.
Hi Guys, I am excited to be part of this competition. I chose Ekko's main skin to model. He has different props which allow me to model both hard surface and organic models. It a good challenge for me and ready to start.