Hello Everyone! This Week's Update. I have added a few more elements to my composition blockout in UE5.7 to push the layout and overall feel a bit further. After that, I jumped into the main centerpiece of the scene, the gothic house. I am building it using a modular workflow, or at least as close to modular as I could…
Just finished this one. 2k texture, 20 273 tris; modeled in max, textured in substance painter. More pics and info on my artstaton page: https://www.artstation.com/artwork/8lvdrn Feedback is welcome!
i'd love to get my hands on the source files. i'm looking for info on how these characters were built and animated. anyone seen anything on this? hook a brotha up! http://youtu.be/aZGustRquB4