Hi,I find the concept of "a PROGRAM generating 3D" to be incredibly awesome, and I would like to learn something about it. Is Python in Blender a good choice to do this? And are there any good books on this subject?? I ask of course, cause it's free :) Thanks for your help.
Hello! My name is Rubén and I'm mainly a character artist even though I have also done some work as an animator and rigging in Blender. I'm currently looking for some freelance work. My portfolio: https://www.artstation.com/ruflse My email: rubr@hotmail.es
I am switching to Maya due to a job requirement. I need some help figuring how to move on a custom axis in Maya with precise numerical values.(if not possible are there any scripts to do this ? ) I used to do this quite a lot in Blender like in this picture.
Some kind of atmospheric mask with tracking capabilities :P In case you want to read the full description here's a link to it. Bloodhound - artstation 2k texture and about 9k triangles. Softwares used for this project were Blender, Substance Painter, Marmoset Toolbag and Photoshop. model
"RUSH Dash" is a very simple game, such as Arkanoid, Breakout, and similar. All the graphics in the game were created either in inkscape, GIMP, and in a blender (for ad banners). https://play.google.com/store/apps/details?id=pan.za https://www.youtube.com/watch?v=s0Dptsbd4Cw
Hi, My name is Shane Walshe, I am a freelance 3D artist. Here is my portfolio : https://www.artstation.com/artist/vantai My demo reel : https://vimeo.com/219923807 I have experience working between blender and unity. Contact : walsheshane@yahoo.ie
I'm finally doing art again after a long dry spell (had a son, mental health stuff going on). This is my first attempt at sculpting in Blender (in anything actually). It was surprisingly easier than I had imagined it, but it was quite a challenge. Looking for critiques and advice.
Hey guys im learning to work with blender for 5month now and now i thought i could start something i would put into my portfolio if ppl like it ! Tell me pls what you like and what not
Hello :) I'm new to polycount forums and this is my first post.I modeled AKM-SU in blender.It doesn't have any textures they are just procedural materials.Modeling took 5 hours.Model has 1 million polys with smooth modifier.Rendered in Blender Cycles. Clay Render: Colored Renders: Wireframe: