Hello I really like your work especially the desert ruins but somehow it feels it's missing something .... what engine are you using for it? Together with the high polyrenders why don't you post also the low poly wireframes? And somehow seems that some "dirth" or debris stuff is missing from the scene , it looks all very…
Entry Sarah Connor: Terminator 2: Judgement Day! Ingame: Notes: The in game scene is from the actual movie when arnorld first appears between the two trucks, you can see the burn marker under Sarah. Wireframe / Triangle counts: Character Maps: Diffuse: Spec: Alpha: UV Layout: Scene/Environment Maps: Diffuse: Alpha: UV…
Great job with these! I'm really impressed by the work you've put in and the improvements you've made. I don't recall seeing the wireframes before this, and there are a few things about the topology I'd crit, but other than that these are pretty solid models all around. You should totally edit the first post to include…
Hi guys. Soo I have this guy ingame now - in Marmoset Toolbag. Looks sort of like this. :poly121: Will also add the base wireframe (before optimization, so you can see what I used as a base in Zbrush for sculpting. Also here is first functionality/animaiton test without any dynamics yet!…
It looks pretty close to the references I've seen of it More helpful to the critiquing process is a breakdown of the model. Post shots of the models wireframes, so that we know how you're efficiently you're using your polygons. Post close ups of area's of interest or trouble spots you may have questions about. And post the…
This is coming on nicely but... this is just a personal thing... the concept/drawings are nice but some things in 2D often don't look as good in 3D (in this case It's regarding the proportions) Again this is opinion and personal preference but i would pull the hips/waist area and below down a bit so the torso doesn't look…
model looking promising, guys here can help more if you post wireframes.. but its just texture help you are after? the brick look wrong size ... make them smaller to suit the scale? okay... am sure i have some bookmarked tutorials i can dig links to help... what exactly do you need to know? Or is that what you need to…
FYI, you can have the image directly load on the page if you upload it to something like IMGUR and paste the brb code. Anyway it's kinda hard to critique with the image you've given. Mind posting some full body shots, like a front, size, and back view and maybe a wireframe? From what i can tell his skin looks kinda weird,…
Cheers for the crit guys and yeah i should have F12 ^^ i have some wireframe shots now though. S_ource I would have to agree but the one problem is that marmoset does not do glass so i had to find an alternative way but it looks a lot better in udk. The sand is actually a pebble texture and yes it does look extremely tiled…
Stunning work! I do agree, the statue seems to be a little out of place maybe? The ball on his back feels too big for the environment, if it's meant to be the center piece of the environment it does draw the eye to it but the white breaks the flow of greens and is a sharp distraction from the awesome foliage. Other than…