We are www.universaleverything.com - A digital art and design studio, exhibiting video art at museums internationally Our project is to recreate classic landscape paintings in 360º space, using generative / procedural based terrain and tree systems. (eg. SpeedTree and WorldMachine) Realtime only - to allow interaction with…
Haven't posted any updates in a while but I've been chipping away at this slowly. Mostly been working on the hair lately but also started texturing his revolvers and putting together some shaders in unreal. I'm using the eye shaders from mike and the hair shader from the old digital human model but the rest are mine.…
oh also, just got the God of War art book, and it is straight fire. this flipthrough sold me on it as soon as i saw it. Also went for the digital version, as its cheaper and much easier to pull reference from if I wanna do a fan art scene. blap balp! beautiful work santa monica https://www.youtube.com/watch?v=3oKqKBq2JCY
"In the early stages of development, many of these 2D textures were physically painted on canvas with watercolors and scanned to make texture maps. As we refined the art style of the game, texture artists shifted to using photorealistic reference images with a series of filters and digital brush strokes applied to achieve…
I can't offer any help directly, but I do remember this nifty plugin from Digital Raster that transfers lots of popular Maya controls over to Max. I believe there is a trial that you can check out. It's kind of pricey but you can get a student version for half price and pay the other half later to upgrade to the full…
Hi Giles, Your sculpt is looking pretty good, especially for your first attempt! I think you can learn allot from Digital Tutors's "Creative Development" series since they focus mostly on detailed monsters/creatures. http://www.digitaltutors.com/11/training.php?pid=823&autoplay=1…
Yeah on the full digital shots, it would be mapped but not with the games mentality of making efficient use of UVs etc. A lot of that is quick and dirty, automatic UV in many places and just brute force texture projection. Normal maps not so much though, mostly disp/bump. They'd be multiple UDIM though like said above,…
I agree with all of you, but it was never the point to take a degree and bail, I'm currently taking one bachelor in digital art, and I agree, I can watch Gnomon DVDs and other resources online and train myself into a portfolio. It's more about what we'd learn in Feng Zhu school and more importantly from the guru himself.…
This is really great insight into what environment artists do on a company by company basis. I know Naughty Dog used polypainting within ZBrush for their hero characters, but I'm blown away if everything was truly hand painted. I know you could justify the look, but wouldn't that just take forever..even if your crew had…
There's also Marmoset Toolbag, a fully featured realtime rendering suite, many artists utilise it's viewer when showcasing a particular portfolio piece/s too full effect. And for 3D digital content creation, as already mentioned Blender is more than a capable toolset for an introduction to 3D modelling, I'd recommend 2.76…