I have found my self in heaven working with Substance Painter so far, this software is just amazing, it is currently in pre-render for now and I would like to improve some details like realistics scratches, any suggestions ? 834 Tris
I'm trying not to get my hopes up, what do the more knowledgeable amongst you think? Sounds realistic? http://www.jacehallshow.com/blog/tax-credit-sends-uk-game-industry-on-hiring-spree/
I am struggling with animations, since I haven't done them before. Basically, what would I need to do, to animate a swinging axe trap? Does it require bones (for the unreal engine). How do I make it look realistic?
Current progress for this character. Im going for a more Aztek style on her. With a more realistic approach in my work apposed to the current style riot has going on. Plus i cant even try to emulate that style even if i tried. :\
Your lighting looks good and everything looks very realistic. Only critique I have is the scale of the building. It looks too small compared to the mannican and also compared to the street materials
Love the dog! I think the reason he felt like a gremlin is because chihuahuas are 60% eyes and 40% tremble just give him a shake and he'll be realistic in no time! haha
while i do not agree entirely on this one, as realistisc FPS weapons totally should look realistic in first person view foremost, i think this is still a pretty good example.
oooooo .... ssoooo pretty ^_^ but seriously, I love it. Gonna try and do some stylised handpainted stuff myself ... once I've got some realistic stuff in my portfolio that is =P
why does almost everyone think quixel is more for hard surface / Ultra realistic stuff? Quixel is a texturing app that can pretty much do everything the competition can as well
I was going for somewhere in between, honestly. I know I don't have the skill to try realistic but I wanted to push for it. Here's the diffuse: So push for more highlights and shadows?