No idea how they do it, but in photoshop and similar, you can pick the average skin tone of your original map, invert that, and apply it with linear light at 50% opacity. Then apply your skin tones with linear light and 50% opacity as well (maybe some additional tweaks for really dark skin). If you do it yourself with…
I was able to get the same result in the Curvature output (seems like the height from knald is using the same process as we do for the curvature): The trick is that if you use a normal map as input, you need to plug it to the "Bitmap Relief" input instead of the Bitmap Diffuse. If you don't, it actually interpret that…
The texture has certainly improved, and I expect it will continue to do so as you progress, but I have to tell you that something feels missing. I can't quite put my finger on it. My knee jerk reaction is that it's because there is no grime, but I think that's just the 40k nerd in me (and I know you want to avoid grime).…
RAVX, Thanks. tadpole3159, Thanks for the explanations. Plastic bags are part of a trash pack from UE4 Market, my intention was to replace their textures with something like sacks but I'm not sure if that'll look right either. I'll have a look at link you posted and see what I gather. Thanks again! :) Ask, Thank you!…
'Laughter in the face of Death' (In the furthest and darkest of
forests, they say is where you will can truly find magic, creatures from your
wildest dream, demons, angels and what are known to us as, the lost ones...) “Do
you hear that, in the distance?” -“This
laughter, the child is back…” “She
won’t get away this time”…
You might want to try getting this in an engine, or at the very least, add some lighting! Everything is a little flat right now, no shadows or anything.
Hey everyone. I joined Chris Holdens hangout a while back and we just sat chilling and worked on our stuff on screenshare. It was nice and pretty relaxing. So I thought I'd do a few more google+ hangouts now and in the future and just work. Might live stream that too just to cover all bases :P Dont know what Ill be working…
So I've been doing a lot of ue4 mobile stuff at work lately and needed an outlet to make more interesting art. Don't know where I'm going with this, just sit down a few nights and see what pops into my head. Right now I'm going to push the vine/root growth more with debris and breakup. still plenty of proxy meshes in the…
V-Scout by ILM's realtime to VFX tool division, according to Rob Bredow. One of ILM's initiatives is realtime lookdev in MARI utilizing a Shared Asset spec that allows the film and games and interactive parts of the company to create layered assets - quickly - and share them. The process is entirely procedural, so after…
Here is the final environment I'm ever going to do in gameart. I'm quitting the industry to pursue my true passion. Shrek fanart. I'll be starting up my new Shrek related website soon: whatstrue: yeah yeah yeah. :] new website is up in 2 days or so. (new URL is in the images) most of my portfolio is still in my sketchbook…