Well, there really is no set in stone rule for this sort of stuff....like I said it really is dependent on the type of mesh you are doing. For simple environment stuff you really need to focus on the best edges that are identifying your main shape and silhouette. If you have a lot of excess edges that aren't really…
It would help to state the purpose for your survey, at the start of the survey. I get it's to help you write your thesis, but is your thesis going to be creating a new tool? It would also help to state where you'll be sharing the tool when completed, and maybe a link to a social site where you'll be sharing your progress…
The final complete model (without decals and floaters) Then I simply bake and assign a material I have already made using material ID, it isn't anything fancy, with some post process that use AO, Curve and Grime maps on top to give it more color variations and realistic detail, it a quick way to get a good texture without…
heres my mesh: its got a mesh smooth applied, but the surface is still slightly bumpy. I've been adjusting the vertices for a total of about an hour already probably but i just cant get it to be smooth. I had to add more geometry, because there are other parts of the mesh that are more intricate and need more geo, but the…
Hi there! Congrats on the internship! I'm one of the NS2 env artists, and I can give you a bit of feedback to make this more in line with the NS2 maps if you like. Firstly, it feels very blocky. It feels more like a concrete bunker than a lab/research facility or whatever. It's the blocky walls and 90 degree corner that is…
While we're waiting for the GECK to drop, I've taken up a few projects to get back into 3D work. It's been a loooooong time. The Chinese Assault Rifle was notably absent from Fallout 4, and since nobody on Nexus had taken a serious stab at it, I figured I might try my hand. While I did sneak a peek at the high-poly model…
I made a tutorial recently, for our automated remesher. It currently puts out triangulated mesh (quad output in progress), so maybe not what you want. But should give you an idea of how it's done. https://docs.rapidpipeline.com/docs/3dProcessor-Tutorials/tutorial-remesher If you manually retopo the lowpoly mesh, you can…
Thanks for the feedback everyone. Super appreciated. I tried to take all of your ideas and comments into account over the past week or so in regards to the hair. I scaled the UV's to get more of an actual flow to the hair. Then I tightened the UV's and the shell geo in the areas where the hair is supposed to be thinner to…
the part that hangs over the vespa's front wheel, is there a reason you didn't use the geo to get the proper shape and let the bake shoot right through and catch some funky parts in the bake? You going to alpha that or something? If so, don't and just model out the shape. Barber chair looks good but I think certain parts…
Thanks for the help, I managed to get marvelous to scale properly but the issue I encountered was the geo was so distorted it ended up being unusable and not in a state to present as a folio piece. I haven't managed to get the skeleton joint system to work either, unfortunately. Additionally, skinning the sleeves to the…