I'd suggest reading through a workflow breakdown by Ilya Chernobrov for his WW2 Schwimmwagen project which I think you'll find addresses most if not all points you'd raised plus great going btw :) 80lvl Art-tech Writeup
Available on the Unreal Engine Marketplace Contents: Overview - What is this Presets how to set up Post Process Materials Surface (Screen) Materials Material Function Parameters Global Settings Color Correction - Contrast Color Correction - Desaturation Color Correction - Tint Color Correction - Clamp Values Color…
I always thought Blizzard did a fantastic job with the tier 2 armor sets in WoW especially Judgement. I thought it would be cool to re-create it with PBR and a higher poly count. A dwarf was of course the natural choice to don the legendary set. I hope I did it justice. Total tri count: 80k…
Hey everyone. So is there a software like old NDO2 where you can DRAW normal or/and Height maps - more specific for sci-fi trims/atlases needs? I just start to think that I can save some time while drawing Height map + Normal map but not modelling geo for bake. Substance Designer is not what I'm looking for too because I…
Game ready asset project I made for practice. Modeled in Blender, baked in Marmoset, textured with Quixel Mixer. ~8000 tris. Let me know your thoughts! Ornate tanto concept by Arthur Mougne, see his work here: ArtStation - Swordtember first week, Arthur Mougne Concept by Arthur Mougne: Low poly wire: Low poly: High poly:
This is Hyzengard! a Vtuber Avatar commission! she is fully game ready (80k triangles) and made for facial tracking and full body tracking! Full project here: https://www.artstation.com/artwork/vJzqJ6
Hi all, Looking for some feedback on some of my anims for a Hack and Slash game I'm putting together. I've got a run, walk and 4 attacks. Any feedback is welcome. https://syncsketch.com/sketch/a60422c471c5/#/8011842/8672867