When you start any 3D model, you have a common workflow people tends to use. One of the errors we all do when we start modeling is to go directly on details without thinking about good shapes and proportions. 1 - Gathering reference : Search on Google for pictures of your objects, the more you have, the better it is.…
Hey Frump, nice start man - its going to be an awesome learning challenge adapting your skills and techniques for miniature modelling - at least i know it was for me lol. What cheese said is spot on, from my own experience of making miniatures at the same scale your talking, many of the small details wont be captured at…
these are off to a good start, and theres been some good points made about all, my interpatation of the one withthe 4 holes is that its been punched you see that type of hole on a lot of industrial metal, although the useable side usualy used the inside concave slope of the punch, I have taken to actualy rendering my…
1. On two mesh its two drawcall for materials as I know. 2. If we talking about real time rendering, then you cant really say "render time" because its real time.Then it must be rendered in a very little part of a second.So the "rendering time" isnt noticeable.But the three texture using mesh needs 3 drawcalls for its…
That's awesome. I hope you have a great time. [ QUOTE ] big deal to him evidently...that's cool man! my all time would be to meet Tool or Primus. Gratz, that rocks! [/ QUOTE ] Hey wow, those happen to also be two of my favorite bands (I'm also a huge fan of most of Les Claypool's crazy side projects). I've seen Tool a…
Personally I love that games are easier, if I can finish a game in 7 to 10 hours and have an awesome experience thats still at least 3 times as much entertainment as a big blockbuster film to me and then spend a few more hours messing around(multiplayer or whatever) and its been totally worth the money paid and effort of…
Ah, thanks MoP. Just the automatic unwrapping on the high then. Last time I tried that the base level of my sculpt was pretty high poly and I didn't understand what the AUVRatio slider did -- so the automatic tiles didn't distribute well. I'll have to give that another go now that I understand the automatic unwrapping. ---…
Great set of videos you've got here, really clear and easy to follow. Not sure if you're aware, but Part 03 ends at about 4:50 but continues to go on until the 7 mins. are up. A few questions as well: I haven't made lens flares in UDK but I remember there being some lens flare specific nodes in the material editor. Your…
Actually x rated games probably just wouldn't be carried by the major retailers, so putting tons of cash into a decent porn game wouldn't pay off within the 7-17 demographic. And since the majority of people online seem to fit right into that demographic if we are to judge based on the Asshat Scale, decent sales might be…
Hey guys, if anyone is up for a battle on the 360 version, my gt is rumblesushi3D. It's actually kind of annoying that even endless battle (ie not ranked) is blind select. Why? Because then we'd be able to matchup the new characters with each other, characters we're still learning, then of course match up the old…