I'm making hard-surface models in blender I'll be using for a game made with Godot. I often make models with blender's mirror modifier, which automatically stacks your UVs. That looks great until I've finished the normal bake and want to texture edgewear, which does not look good with symmetry. To make this simple for…
This is obviously a case of lawyers acting solo, happens all the time. If anything Scrolls will gain a shit ton of PR when every magazine writes about this.
Welcome back to the Polycount Mr. Xolo. Here you will find the industrial focused personnel and their work that inspires the hobbyists who are also persuing the same path. :)
I appreciate the color theme a lot. Red + Black and the sci-fi blue as complementary. :) Is that going to be a sort of holo scope you are animating/doing the vfx work for right now? Edit to clarify: On the last picture, does the player see these particles? Or is it for the person standing next to the sniper? 😏