I'm still a bit new to UDK. So much info and settings it is overwhelming. I've tried looking for a solution but can't seem to find one. The problem is Lighting. I'm casting a light through a static mesh which has an alpha, basically light coming through a window. But the alpha isn't casting shadows correctly. Things I've…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
Hi,I have a problem with the second point light in Substance Designer . I enabled 2 point lights , but whenever i control the light , only the Point Light 1 moved. How can i control the Point Light 2 . Thank you .
I'm writing a set of tools for use in cinematics and i'm trying to find out if maya has a certain attribute to help with one of the tools. I was wondering if objects have a way of reading how much light they are receiving. For example, a spot light is lighting an object with a brightness of 3, the object it is lighting…
POSITION: LIGHTING ARTIST (on site in VIenna) SUPERVISED BY: LEAD LIGHTER SUMMARY OF THE ROLE: Arx anima is calling out for applications from experienced Lighters: The position of lighter requires someone with a thorough knowledge of 3D software (see below for detail), with at least 2 years of experience in a similar role…
Make bigger pieces. There is no reason this wall could not be 3 - 512x512 pieces and that way you reduce the lighting issues. Also, since this is still UDK (problem is gone in U4), you need to close your meshes at the open edges. And finally, check your lights and start with just one lightsource. Where lights overlap in…
Hey it's a start! Are you working from a reference image? Post it if so, get some ref if not! Some of the proportions feel off on your props with regard to modeling. Night scenes can be tricky since they need to be 'dark', but you typically still want contrast and depth in the image. Start by thinking about the motivation…
Is this possible in maya, I'd like my ao shader to only show up in the ambient light's contribution, ie you shouldn't really ever see ao where the directional light is hitting but rather just in its shadows, multiplying it on top of the directional light looks kind of gross and muddy to me. Ideally I'd like to avoid using…
Hi, i'm experimenting with Unity's directional lights and there is one thing i cannot understand... I have a simple scene with one static object and one directional light. If i set the directional's light 'Baking' parameter to realtime, the quality of light is very good: However if i turn this to a baked light the quality…
Here's what I posted in another thread, basically the same as Mop, with a couple extra small tips: The easiest way to do this in Max is to - put your model on a plane - add a skylight to the scene (anywhere, it doesn't matter) - turn on Light Tracer (Rendering > Advanced Lighting > Light Tracer) The defualt settings on the…