not a fan of design(dislike this kind of huge ass atomic reactors, which can be used only by King Kong or GodzilLa), but executed pretty well. clean modelling, readable materials.
NEWS - Frank Victoria joined the UHAnimation team this week after 12 years at Weta http://www.wetanz.com/frank-victoria/ Lord of the Rings, King Kong, The Hobbit and lots of other cool stuff
The concept is by Nathaniel West http://cghub.com/images/view/607/ I want to flush out the whole environment. I am looking for any feedback. The gold Buddha looking statue is a particular problem. If I try to get it to look like gold, it kind of drowns out my normals. I am also looking for a way to do the tiles in the back…
Well, for character animation usually you don't have the same kind of strict limits as you have for environment art, so it's a different issue in many ways. For environments, usually you have to pay close attention to reusing assets and materials/textures as much as possible, so you don't blow the memory budget or kill…
Okay, this is looking really cool. I can't believe there aren't more comments. Please go, go, go! I love the finish and the style you're applying to the props. I think what I'm a little bit confused about right now is the lighting direction. Because some of your tests are kind of more light and airy, and some are more dark…
Project: Wormheart: Tale of the Outsiders Engine: Godot 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 23 (and counting*) My Role: Lead Artist / Creative Director Hello,
We’re expanding our team for the prototype phase of our high-dark‑fantasy CRPG Wormheart: Tale of the…
Hey everyone! I'm thrilled to finally unveil my completed game environment! This is a small-scale reimagining of the iconic Roundtable Hold from Elden Ring. My goal was to improve and demonstrate my skills. I introduced archways with statues (inspired by the original concept art), as well as a grand staircase with a runner…
Farcry's story/theme sucked balls IMO, this looks along the same lines. Jurrasic park would be so much more fun to play, getting chased by V-rex's in King Kong was awesome, I want more of that kind of shit.
In case you skip the news page (like I tend to do) you should check our Feng Zhu's latest episode about realtime character design. http://www.polycount.com/2013/02/01/11731/
Well, you could either model it or just make a plane with that rough shape and use a texture with an opacity mask. Another way would be to model the 'fingers' and just make planes for the flat part of the wings (kind of like a combo of both methods suggested). Depends on what you are using it for... If it's for a game, I…