so progress on this so far. Here are some test renders. Looking to get feedback on my texturing. I'm going for a used look, not completely destroyed/damaged. Just a few years old maybe. I also would like to know if this is in the direction of being portfolio quality game asset. as that is my ultimate goal. I will post the…
Enjoying seeing the good work here. Here's my effort so far. Started Damage Sculpting, UV Mapping, and Texture Painting. Making progress on building texture painting. The distant ones need more work. I used sculpting for the damage on the first building. Big mistake. It now has over 600K polys and was hard to UV map. I'm…
The lighting you have feels more like a warm ceiling light or possibly a sunset. If you wanted to keep the warm, sunset lighting, I'd consider brightening it up a little and adding more of a mess to push the apocalypse feeling even further. You could include some light rays coming through the blinds, but have some pretty…
Hey all, Time for an image dump of my work in progress. So since i've finished blocking things out, I began on the hangar roof and walls first as I wanted to nail down those textures. I also needed to work out modular pieces in order to efficiently utilize texture space and tiling. For the damage on the right side of the…
And last for today their abilities: Support Passive: Near enemies he wears his mask, which makes him regenerate health faster. When no enemies are near he takes off his mask and gets a speedboost an higher speed in general. His health regen becomes normal again. Murell switches abilities when in or out range of enemies. In…
A practice of a #chesterfield #sofa ready for a #gameengine made with #maya #zbrush #3dsmax #substancepainter and #marmoset also I test it on #unrealengine5 ArtStation https://bit.ly/45C2ayf #3d #3dart #3dartist #prop #assets #realistic #cyberpunk #fanart #pbr #damaged #lowpoly #hptolp #environment #gamedev #gameready…
Yeah man you know what as Kel-Shaded said and looking over your work you might not even need that Zbrush pass looking at it, if you lock the lighting this could be just straight noice you know what I mean. I know your going for gears but even gears leaves the damage pass in some areas I think you could really do something…
This is looking really good. What are you going for in this piece ? Is this an abandoned building or one damaged and overgrown ? If it's abandoned with no structural damage I'd expect next to no vegetation in the scene and instead objects from all over the museum strewn about the place. If it's supposed to be an overgrown…
So I played another long set of rounds last night and I take back my comment about the smart pistol being OP. It's actually not that useful against skilled players. Anyway I've found my main skill is piloting a Titan :D It's pretty easy to survive against most players at the moment because you can easily sneak up on them…
Looks like you passed the diffuse right into a normal map filter? It would be better to make an actual B/W height map instead. That way your sticker wouldn't come out all bumpy and lumpy. Way too much wear and tear on an item that wouldn't really see that much action. Phones where put in semi protected places they cause…