Hello Everyone, this is the blockout that i have made. I have not yet touched the lighting part will do that once i start bringing in the final assets. I am going to use a mix of tilling textures + trims + vertex blending to complete the environment.
Her body is looking good, some nice curves going on. The face seems deformed, cheek flesh/bones look goiterish and the brow ridge to nose bridge area on the forehead needs better blending.
hey guys , first of all thanks for your advices ! @kanga , yup got similar review about the feet especially near the heel (the arch ? bridge ? don't know how to say it in english ) gonna work more on this , thanks for bringing this issue up ! @Dypnotic interesting view , gonna try what you said to see if it looks better !…
I feel like my crits are really only ever communicated somewhat well with a paintover: I agree with Stinkhorse's notes that the image is pretty heavy on the warm colors. At the moment you've got the girl painted as if there's a strong lightsource coming from her direct left side (more so in the face). In reality she would…
Hello Polycount! I recently finished my watchtower environment rendered in Unreal Engine. Be sure to check out the Artstation link to watch the flythrough too :) Artstation: https://www.artstation.com/artwork/oOa5AW
Another thing i forgot about is intel new ivy bridge coming this year. I am hearing in April they may come out. Wonder if they will bring down the price of the i7 2600k much. Would love to see it sale for around the $249 or less. How does ati cards work with UDK? i heard you are missing phys x is all.
There's a pretty strong parallel to what Jacob did over the course of their lives to bring them to the island the first time and what Desmond is doing now in the alternate reality. I think Jacob is using Desmond as a bridge between the two realities? I really want to know whats up with the cabin boy kid showing up by flock…
have some problems with export from marvelous to zbrush. All pieces are merged and the seames are dissapered. I want to try some bridge addon between md and zb. I hope it will help
Hello, I tried out Marmoset for the first time, rendering one of my terrains. I was inspired by Volcanic Fissures like the ones you can find in Iceland The terrain and color map were created 100% in World Machine, I retouched the renders in Photoshop. I'm really new to all this, so feedback would be highly appreciated
They are doing a great job with Max recently, this Extension wasn't an exception either, Max has finally got it's own GameExporter as well as Geodesic Voxel Skinning(which if you have experienced before, know what a time saver it is), along with a host of other features including the TextPlus tool for motion graphics(seems…