The Skin Wrap modifier could be interesting, too. If you used Skin to bind your mesh you could even transform the Skin Wrap to a Skin modifier if you need it for realtime-purposes. Never tried this, though, since I still use Physique. But I will have a look at skin as soon as possible.
Hi everyone, I'm a concept artist and illustrator with experience working on games, comic books, websites, and more. I recently wrapped up a major project and wanted to introduce myself here. The gaming space is one I really enjoy—it’s full of opportunities to create stunning, immersive visuals that bring stories and…
Thanks guys! The hair was done with a simple insert mesh curve bush I made. It is just composed of flattened cubes that are tapered. I haven't gotten to the wraps yet but I think I have most of the base parts in there. I'm likely just going to sculpt the wraps right out of that one piece of geo.
I have a Shrink Wrap script in my TurboTools toolbar that is fast, and brings LP geo up against Hp Geo. You can also offset from that as well. It also shrink wraps splines to a mesh and it works on multiple Objects that u want to shrink to. http://www.matthewlichy.com/turboTools.html If you want to do it yourself, look…
I was overjoyed at this release. The great thing about this release is that it's geared specifically at the game artist, with a heaping of additional features that any game artist would love. Here are some examples of it's capability, both with game content and pre-rendered scenes.…
Thanks :D Yeah, that was my main focus. To try and let you work as normal, but be wrapping properly. Right now it wraps on start, but then after that unless you have a SubObject element selected, it doesnt simulate/waste CPU. So as soon as you select a vert/edge/face/border/element, it converts the selection and begins…
hey pior, its really cool how much your style plays into the great shapes and volumes of your sculpt! Its awesome to see it come alive and also thanks for sharing the tuts on skin wrap, looks like a great solution for quick posing. Cant wait to see how you wrap up this character!
You should do it by setting the texture's wrapping mode to Clamp rather than Wrap, and make sure the borders aren't bleeding unwanted pixels out into the outer areas. This may not always be possible (due to mipping etc), so in that case you can make a mask that replaces whatever is outside the 0 to 1 UV range
You would get immensely more useful reference by looking at the way the geo and UVs of MetaHuman clothing assets are structured. As for actually crafting the model : create the geo for one side any way you like, get it UVed similarly to the way the MD pattern pieces look like + mirrored, and wrap the full thing around the…
Her's my latest; I've added some more elements to it, wanting to wrap it up soon as it's burning me out, having been at it for a year. I added the blinds etc. so I can get away with not detailing shop interiors :P Gonna wrap it up soon, but if there'a anything I need to push it, feel free to point it out!