Hey guys, My name is Morgan Hill and I joined the project on the last year of development, but was able to work on the wilderness environments and some of the urban levels as well.
Urban Shark 3D shark model progress. Beauty Comp. Modeling with Maya. Texturing and painting in Mudbox. Orthographic. Albedo/Normal/Ambient Occlusion Maps. AND a gif...
I think that's more of a regional thing - it was common in rural areas I lived but I saw it less in the suburbs and urban areas... until I moved to Texas.
Blimey, didn't realise how many Polycounters there were in or near London. :D Heroic amounts of beer + urban exploration of abandoned asylums with cameras = win. :thumbup:
The scene settings are very cool, making it almost believable "aw poor pigeons" hehe Mixing wild nature/urban, real/virtual... Poetic and deffo a lot of potential !
FYI MD3 != MD5 Unless urban terror is updating their character system, the above links are for MD5, a newer model format (UT is AFAIK quake3, which uses MD3)
urban legend crysis(everything on high) runs actually faster on my workmashine than cod 4(everything on high) ... 6 compared to 4 fps, or something like that ;)
Thanks for the kind words! Yes, you are correct! The shields rotate around 180 degrees to allow the wielder to aim the turbines/cannons at the target to shoot or to boost away for a short leap. I agree about the paint job, and I am currently trying to add some wear and tear to him, but I keep failing. Do you have any…
Hey Thurban, Death2 is your strongest animation up there. The timing and exaggeration of it is "dead" on. The beginning of the climb out looks good but the popping out and landing makes the character look as it's floating down to the ground. Give it more weight. The slash animation cries out for more exaggeration. Really…