Ok...after reading the first post about a bazillion times and finally realizing that I still have time because the deadline is not the 1st of July, I decided to try and build my own time machine...it is a bit low tech...and I cannot guarantee its functioning, but its pilot (not yet modelled) has full faith in his creation.…
I still sculpt. The DVA pilot I worked on was a team effort at Blizzard. I posed and sculpted the high res pilot and Dom Qwek handled the mech. We engineered it for print and then did hours and hours of hands on work to make sure all the detail held up through the production process. Laurel Austin painted it. Art Direction…
I find it awkward to extrude the edge using "new" extrude because the pivot goes into "normal" or object mode(?) i guess which is usually what you want in extruding faces but when extruding edges in 99% i want "world" space pivot. Now it is possible to click on that little circle on pivot to change the modes but on edges…
sorry it took so long, but here's what I'm working on right now. it's a mech, obviously. Aiming for infantry support as it's main role. intended to be about 4-5m tall, with a single pilot in the torso (front hatch) right now, I'm at a low/medium detail high poly pass for baking normals/maps. and intending it to be a rather…
Great model, but there's two things about the arm cannon that irks me a bit. First is the location on the arm. Most guns of this nature start at the elbow and cover the entire forearm, which makes them look a lot more comfortable to use when dealing with recoil. It's hard to tell where the gun is situated in regards to the…
Hi guys im working on my own indie project. PortStrike is an action-based multiplayer space simulation game, with strategic elements, that puts players in the role of elite pilots of spaceships, drons, motherships etc. Pilots are fighting in PvP/PvE space battles. In singleplayer is TPS with a lot of functional elements…
bit of work on the tank top. Still haven't touched the back side yet and it's looking a little messy maybe? I'm kinda justifying it in my mind that she's climbing in and out of giant robots all day so it'd potentially bunch up at least a little... coz she pilots mechs... and superlow white cotton panties has an inherent…
Hey IStonia, Nice job with this release. Sorry for the confusion with your change '* Edit > Customize Tools > Manipulator Tools > Pivot+Orientation(World)...' I feel that I didn't word the request very well.. What I meant was that it would be nice to be able to have a hotkey for 'Setting Manual' on both Orientation & Pivot…
Hey, So I'm trying to follow along with the tutorial from the official youtube channel, but I'm faltering at the very first step.I open the resource file (pilot lookin guy) like it says to in the pop up when i try to open a file. It then converts the project to the new type, but when the project loads it's a horrible…
Im not a concept artist but the attached image is a relatively good representation for the direction I want to move in. The Mech is just a placeholder and I need to build on it. In the final the Mech will also be open exposing the pilot seat...throne. I also like the idea of the Mech haven fallen through the wall of a…