We’ve all been there. You find a "bargain" 3D studio or a freelancer with a killer ArtStation, but three weeks later, you’re the one staying up until 2 AM fixing non-manifold geometry and flipped normals. The truth? The hidden cost to make a video game isn't the initial invoice — it’s the "rework tax." If you’re a Lead…
Nobody has any experience/interest in the subject? Here are some new images. (2 pointlights + constant ambient term modulated by occlusion map) http://s20.postimage.org/prz8tb7ot/skin1.jpg (1 pointlight + constant ambient term modulated by occlusion map) http://s20.postimage.org/vu6vjsw4t/skin2.jpg (1 pointlight + diffuse…