I think once I finish some new work I am gonna re make my entire site. I thought I had kept it simple but it is REALLY easy to over complicate fast. I studied many types of site since I created my current abomination and it seems to me that the best sites are simple and I mean REALLY simple. Take these as an example…
Holy Moly!: It's like xmas :) Nice of him to expose himself to radiation fer the sake of art/science research! ( example pics of radiation death from the early days of retail shoe sale flouroscopy machines are pretty gruesome ! ) If u were going in for surgery anyway however... someone should create a:…
Ok so I'm currently working on something that requires me to figure out a face topology and pretty much stick to it, and the end result will be triangulated. I always see head topology based on quad edge flow, but what about for triangulated meshes? When you triangulate an even quad mesh you have uneven triangles, new…
I would suggest NOT using an alpha blended surface for these. The texture is going to be filtered with distance, and the lower MIPS will be very blurry. It's generally better to just use pure opaque geometry. Include enough cross-sections to reduce long thin triangles, which can cause performance issues with some GPUs.…
Hello ! The example with the hands is really as straightforward and self-evident as it can be. If a modeler on a team made the model the way shown on the right, for a bake supposed to capture smooth skin/organics, it simply would have to be redone after removing these hard edges because they are not only unnessary, but…
[ QUOTE ] An old trick is to use alpha planes for the profile. Could work for you. I'll try to dig up an example. Ah OK, here it is, a 10.7 MB pdf: http://www.ericchadwick.com/examples/tutorials/low_polygon_technique_for_next_generation_systems.pdf Saved this awhile back, don't know where I got it from. Anyone know Jolyon…
Update: By trial and error I have found precise formula for Height Adjust filter Multiply slider: square root of the multiplier between two Texel Densities For example suppose we have Td = 4 and Td = 15, thus 15 / 4 = 3.75 and now the square root of 3.75 = 1.936 so to obtain equal height magnitude between two Td = 4 and Td…
@Boosted24v Not a problem, you're welcome. You're definitely on the right track. it's just about finding a process that works well with your available tool set and getting those fine details down. There's many different ways to approach creating the base mesh. Some artists prefer non-destructive workflows and others are…
I would like to share something with you guys, that I discovered some time ago, but I didn't have nice use cases to show it off. Now in the ray marcher, it saves me a lot of time, and simplifies and shortens the hlsl code that I actually need to write. Hopefully it will be useful for someone else too. It is about adding…
You’re right, decimation is a better word for what I’m doing than retopo. Ideally yes, the decimation and unwrapping would all be handled in one step. Best case would be a modifier that I put on the model once and forget about. I know there are quad-based topology solutions out there that would probably give me better auto…