NOTE: Have an unadulterated disgust for ai slop and every sentient being connected with it however if this amoral effluent remains within the sewer pipe polishing turds, well itself although a particularly polished one happens to surface...who am I to judge! or indeed hit flush o_O Don't get why Greg keeps falling over...?…
It seems like there are two camps on this and they seem to break along generational lines. Haters: They came of age after the original trilogy had run its course. Their nostalgia factor is mockery of EP 1-3. You say Star Wars to them and they bust out laughing at all of the meme's that come to mind. Fans of the Original…
Snefer, DRM is one thing. Booting you out of a game because your connection drops for a few minutes is bullshit. Mind, I don't think it's a bad scheme per se, it's just a really bad idea right now. We're in an age where steady internet connections aren't a given. I have a 10Mbit connection at home, but I drop out every so…
Ah. glTF allows you to store separate animation tracks, but you will need to use some code in your target renderer to play them all at the same time. Just recently, a former colleague recently wrote his own glTF extension to dynamically move the clock hands, according to the viewer's local time. Here's a…
when I apply my surface shader my mesh turn black and cannot be rendered in the viewport :/ same goes with blinn and lambert. I got the roundcorners connected to the set range and that one connected to the material node - when the set range connects to the material node it overrides the colour making it black. How did u…
OK i know how to use the connect edges tool, it adds another edge inbetween the two you have selected right? But how can that help me? Say i have a large square block for a wall, how is connecting edges going to help me inset an arch into that wall? Also, does connecting edges contribute to the poly count?
This is getting tiring, but err.. with override turned off, how can I have connect edge and connect vertex set to the same shortcut? I had 'connect (no dialog) (poly) set to shift-ctrl-e (the default) in 'main UI', and I deleted the shift-ctrl-e shortcut in Editable Poly. So why does it still only work for verts?
it looks a lot better,- but I think there are some decals missing. For example the fridge connects with a clean floor beneath it- same with the wall. They don't have much deep connection: no shadow, no dirt, scratches that would tell a connection between the 2. The green background with the trees really work out well,- its…
no. its a fact that a multi cut tool in maya is better than cut and connect(2 buttons for same work) in max. not sure tho if mayas multi cut tool can incremens in n% steps. if it can do that in multu cit, its superior. in modo i can increment in 5% steps while connecting 2 edges with edge. (max: connect tool)
Hi Malloy, I got this error several times in the past too, and everytime this error happened, my internet connection was really slow, so I guess that the cause of the problem is your internet connection. Just try submitting again and again and eventually the item will be submitted successfully. You might wanna check your…