Thanks for the quick feedback everyone! I wanted to make this an actual prop, or mesh because I have seen it done before (Unreal 3) and nowadays I don't think it is too much to ask to have it as a separate piece and not just a decal. I did agree with the tri count being a bit too high though, so I took out some bevels and…
I really like the design of this guy, but I'm not so sure about your poly distribution; there seems to be way more polygons focusing on the feathers on his head, and not nearly enough for the rest of his body. Right now it's looking like a PS2 character's head on a PS1 character's body. Sure, it is a good idea to put more…
Origin Humble Bundle time gents, This set of keys are on me ~ Origin Keys~ Dead Space Origin Key 8NBB-X2EP-RH5W-VNS8-HGWQ Burnout Paradise: The Ultimate Box Origin Key GFEW-KSJ6-LWDR-LXUB-T565 Crysis 2 Maximum Edition Origin Key 6UDD-FYSD-G9EB-4Q73-4TJY Dead Space 3 Origin Key 5R6W-AC59-VYKT-HQS7-4RZH Medal of Honor Origin…
My name is Ariel Marshall. I am a 3d artist experienced in both the broadcast and games industries. Unfortunately due to the current economic situation the company I am currently working for cannot afford to keep me, so I am looking for other 3d work opportunities in London or freelance, to request my CV, references and…
1. You don't need to. 2. My gut feeling is sticking to and learning from an online subscription course is probably a better idea, while as well, going to a local fine arts school or atelier to learn your foundational drawing skills (Stil Life, Figure Drawing, etc.). Good 3D artists can become great with strong…
I'm pretty sure I made this exact thread two years ago. Telling people you're "working on your portfolio" and they don't understand why it's not finished yet. Does it suck? Sure does. Just keep on moving a little closer each day then when you finally make a living off it it will be all the sweeter. One of the biggest…
How are you going about it? If you're box modelling (and it sounds like you are, as it lends itself to the bendy straw shoulder), try strip modelling. Build the major loops from polystrips first, then fill in the gaps adjusting the number and position of edges in your main loops as you go. You'll pick up a few tricks for…
I got into the bad habit of saving after a bit of work and end up with model_1 (start) of Model_25 (final) or so. Makes for good animated gif progressions but uhg i really dislike working like that and that is because of the fears of working in the past where apps just loved to crash, I dread this so i can't drop the…
Try eat3d cyborg and Hard surface in zbrush both have bunch of good stuff and if you still have question you know what to do Like any other concept art you need huge visual library , lots of ideas ,quick ideation and some method for combine existent things in to new arrangements aka inventing stuff , hybrid 2d-3d will be…
This was my weekend project. [ame] http://www.youtube.com/watch?v=a9YEZrhZtHI[/ame] Polycount is 1472, but I wasn't concerned with it. My goal was to get a custom object working inside a TF2 level. This is my first time exporting any object to Source. All created in XSI 4.2 and Mod Tool. A work in progress shot: Normal…