Hello. I am a young artist, illustrator and CD. I’ll do portraits and illustrations. My prices are that low in hope that I can get some work. I’m in a desperate situation. In 2 months I will be homeless, because my parents don’t support me, and after summer break I have to go back to the city where I got my University. I…
Thanks Ged, I appreciate the feedback! Yeah I've been playing around with fov. Right now it's at 100, but it can easily go to 110 or 115. I plan on adding some more props to populate the scene because it does look really empty at the moment.
This seems to be my answer: https://github.com/Unity-Technologies/Graphics/blob/master/Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonMaterial.hlsl#L45 Unity converts Smoothness to roughness inside the shader and defines it as: real PerceptualSmoothnessToRoughness(real perceptualSmoothness) { return (1.0 -…
still working on this bout 1 month later, idk it is keeping my interest dcided to post an update been a while, if its funky i am trying to sort it out, this is 100% has been just 2D no 3D cheateries since i actually want to learn how to do this away from the p.c. Did the front facing feathers, need to fix that lower…
Clip plane value: 0.1 to 1000 (I use first person controller). I had tried for the near 0.2 ; 0.4 : 1.0 and 100 ; 500 for the distant plan, but nothing change. I noticed that happen when there is something bright behind (example a white floor).
Control over all aspects and 100% owning the material created without worrying bout any infringement/accusations of some how miss-using any of the applications or content. Also to LEARN, these shortcut processes are made for indie's devs that have a lack of applicants for their projects and or want to make 100% of the…
I agree that that's a making a big assumption. 3Ds max was a completely different program to 3d studio. You couldn't even use a mouse in 3d Studio but max had all the modern features like a modifier stack and mouse viewport movement. I started with 3dstudio and used version 1.0 of max.
Hi guys, We're sharing a demo video
of our Post Nuclear Warzone City, a set of game-ready assets built for quick
use and easy customization. We had a lot of fun putting this one together,
especially making sure it runs smoothly in-game without heavy tweaks. https://www.youtube.com/watch?v=0IWiRPwejwI Here's some…
Hey Eric, thanks for the question! 🙏 The original plan was actually for the players to be sitting in a creepy old basement playing the card game. But right now I’m re-thinking things a bit — it might end up taking place inside the house I’m currently building. Not 100% locked in yet, though. Worst case (production-reality…