I would use Open Maya 2.0 and iterate on MfnMesh points. Should be a lot faster. https://help.autodesk.com/view/MAYAUL/2022/ENU/?guid=Maya_SDK_py_ref_index_html
I wrote up this post for a different forum awhile back, which gives a more in-depth explanation about what I'm talking about: http://forums.gausswerks.com/viewtopic.php?f=3&t=202
I had so much hopes for this, and it works, in 3dS Max 2022, for Editable Poly. But for some reasons it does not work for Editable Spline, I can’t snap points to integers :( @PolyHertz, what could go wrong?
Thanks again @carvuliero I've ended up to put this command also into userSetup.mel (\My Documents\maya\2022\scripts) to get it by default at Maya startup.
Hey everyone. Worked on a small concept of a ravine for about the past week. Original concept by crs1009 on deviantart: http://orig00.deviantart.net/47c6/f/2013/082/1/4/a_narrow_and_desolate_ravine_by_crs1009-d5yy6s4.jpg 6/18/update Increased path width
Accidental discharge 851 Suicide 19,766 Homicide 11,101 Undetermined Intent 222 Jesus man... people are shooting themselves more than any other statistic. Does anyone else not find this insanely alarming?